Search found 157 matches

by Gireen
Mon May 17, 2021 6:14 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 2
Views: 43

Re: bot improvements mod

A dumb thing bots do is they focus only on there current goal and ignore everything else. That makes it super easy to kill them if they flee or attack a building. At the moment its not possible to have a bot react to attacks and resume its task it the danger is over. It might be good to have a state...
by Gireen
Sun May 16, 2021 11:28 am UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 13
Views: 163

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

I admit i didn't read all this long text now. But i answer to anything i glanced over. You will have to learn how to read the code. If you look inside Unvanquished you can understand how things work and where you need to change things. For example with teamchange on death you would have to look at t...
by Gireen
Sat May 15, 2021 8:37 pm UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 13
Views: 163

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

It might be doable as a Unvanquished Mod if you have basic coding skills or learn them. Then you can read the simple code changes that happen to Unv to understand better how the game works. With that knowledge its quiet easy to make a zombie mod. Still much work but doable in small steps. There are ...
by Gireen
Tue May 11, 2021 10:07 pm UTC
Forum: Ideas & Suggestions
Topic: make a juggernaut mod
Replies: 2
Views: 99

Re: make a juggernaut mod

It sounds like a Unvanquished adaptation of a classic gamemode which name i forgot, in some games it called rambo, survival or in xonotic "Keepaway" The game Evolve had a similar game Principe and was not so successful. The problem was balancing. Either the "monster" is op and th...
by Gireen
Tue May 11, 2021 9:58 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 353

Re: Different lose conditions

I like the idea of having more loose conditions, and, to be honest, I would prefer to see __win conditions__ instead, which could be voted for at intermission (there's no such thing for now I think?). Well its the same just with an opposite name. :grin: It would be a game setting like timelimit or ...
by Gireen
Sat Apr 24, 2021 10:38 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 353

Re: Different lose conditions

I like the sound of this. If the "no main building" condition is enabled, presumably your intention would be to give a configurable grace period to allow the team to rebuild it? yes, maybe also making it possible to have multiple main buildings. To be honest don't know if there are miners...
by Gireen
Fri Apr 23, 2021 8:52 pm UTC
Forum: Ideas & Suggestions
Topic: Different lose conditions
Replies: 6
Views: 353

Different lose conditions

At the moment a team loses if there are no spawns and living players left. My suggestion would be to add different conditions to loose a game similar to normal rts games. Which could also be combined or toggleable . That a team loses if one thing happens: -no main building -no spawns -no leeches -ne...
by Gireen
Fri Apr 23, 2021 3:56 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 15
Views: 1027

Re: Build points considerations

So turrets would rust and acid tubes would rot. :grin: The need for maintenance might be an interesting idea on its own. That turrets lose a bit health when they deal damage. But back to the topic. @Marietto so your suggestion would be to abandon the miners and have the same principle of eggs and r...
by Gireen
Thu Apr 22, 2021 9:32 pm UTC
Forum: Feedback
Topic: Build points considerations
Replies: 15
Views: 1027

Re: Build points considerations

With the current system miners get less efficient over time and the recovery of bp becomes slower. That ends most of the time with many negative buildpoints, which is intended as replacement of Sudden Death. But i think no one knows how this really works or when it happens, making it more of a slow ...
by Gireen
Sat Apr 17, 2021 9:56 pm UTC
Forum: Ideas & Suggestions
Topic: Request credit
Replies: 6
Views: 301

Re: Request credit

I thought that would be possible. :confused:

Is it only if one lagged out/crashed or also if you normally disconnect and reconnect again?

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