Search found 27 matches

by Sweet
Mon Sep 16, 2024 6:24 am UTC
Forum: General Discussion
Topic: What r_gamma value do you use?
Replies: 14
Views: 35283

Re: What r_gamma value do you use?

I do not use a fixed value. Instead, I use this:

Code: Select all

bind n "math r_gamma * 1.05" 
bind m "math r_gamma / 1.05"

Well, I actually use the same button and modcase it, but you get the idea.

by Sweet
Mon Aug 26, 2024 5:42 am UTC
Forum: Feedback
Topic: Humans are way OP
Replies: 3
Views: 29101

Re: Humans are way OP

Welcome back! MG turrets acctually do something (3 of them can prevent a maraurder from coming), acid tubes don't I only build eggs. They spawn bots. These days, bots can defend your base rather well. But to be fair, in late Tremulous, we also used to build eggs almost exlusively. Maybe a two or thr...
by Sweet
Sun Aug 04, 2024 6:45 pm UTC
Forum: Ideas & Suggestions
Topic: Such a great game, but....
Replies: 7
Views: 17388

Re: Such a great game, but....

Im saying the telenode is an obstacle, like the armoury or the sentry. You need to jump over them to keep moving. The medstation works differently. You can step on it like a stair, you go automaticaly over it, without having to jump. Im saying the telenode should act just like the medstation, a bui...
by Sweet
Sat Apr 13, 2024 5:32 am UTC
Forum: Community
Topic: Unvanquished Tournament 2024
Replies: 5
Views: 7802

Re: Unvanquished Tournament 2024

My server is only slightly modded, if you do not count my bot experiments. > Also I'm not sure the server settings are publicly available. Regarding gameplay, I have a few deviations from upstream: Since the bots build, I reduce the momentum gained by building and destroying buildings a little. I al...
by Sweet
Mon Jan 01, 2024 1:09 am UTC
Forum: Ideas & Suggestions
Topic: Improvements to Bot options in the Pause menu
Replies: 12
Views: 10237

Re: Improvements to Bot options in the Pause menu

RaptorHunter182 wrote: Mon Jan 01, 2024 12:49 am UTC

it is just for map/bot testing.

It is not. It is well suited for all kinds of public games. Maybe I should rename it.

by Sweet
Mon Jan 01, 2024 12:31 am UTC
Forum: Ideas & Suggestions
Topic: Improvements to Bot options in the Pause menu
Replies: 12
Views: 10237

Re: Improvements to Bot options in the Pause menu

The most populated server is just the map & bot testing server. Of course it is, it is my server. Anytime I join a server anyways it is always just people quickly changing teams to destroy structures on the opposing team and then switching back to their main team and going in there and winning,...
by Sweet
Sun Apr 23, 2023 6:32 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 41435

Re: gameplay: to hard-code or to not hard-code, that is the question

The wording might be a little confusing to some people. Cvars on a server are typically set in "config files", like config/map/default.cfg . These are different from "config files" like game/configs/weapon/blaster.attr.cfg , which are sent to clients in some package. Changing bla...
by Sweet
Sun Apr 09, 2023 8:46 am UTC
Forum: General Discussion
Topic: General thoughts on Unvanquished - project wise
Replies: 7
Views: 12120

Re: General thoughts on Unvanquished - project wise

Some kind of idea for onboarding new contributors That might be a long document if covering every possible thing to contribute to. What would you like to do? The only thing I could find is this: https://wiki.unvanquished.net/wiki/Contributing I'd like to contribute to it - but while - like I've men...
by Sweet
Tue Mar 28, 2023 9:52 am UTC
Forum: Level Design
Topic: Eggs master (need mapping help)
Replies: 10
Views: 17691

Re: Eggs master (need mapping help)

SeanCJ wrote: Mon Mar 27, 2023 10:02 pm UTC

I don't know how many "free evos" sweet had (or has) set up on his server

2 free morph points for aliens every 20 seconds. 200 credits for humans every 120 seconds.

by Sweet
Fri Feb 17, 2023 9:38 pm UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 34
Views: 84813

Re: HEY DO YOU WANT AN AVATAR

Thanks, I like it