Search found 9 matches

by jm82792
Fri Sep 13, 2013 8:00 pm UTC
Forum: General Discussion
Topic: Welcome to Alpha 19!
Replies: 14
Views: 8450

Re: Welcome to Alpha 19!

I'm happy to see some new gameplay changes to be implemented :)
I don't have time to play but I love watching this project bud and otherwise flourish.
by jm82792
Sun Mar 03, 2013 3:54 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 41
Views: 25217

Re: New advanced map editor for Quake engines: TrenchBroom

I've never dare mapped or helped with one because of GTK.
I'd only do textures, but having a usufule GUI is key.
by jm82792
Wed Nov 14, 2012 5:53 am UTC
Forum: General Discussion
Topic: Alpha 9 is ready!
Replies: 40
Views: 18483

Re: Alpha 9 is ready!

Consumed with work... But I'm glad things are still going at a great pace :)
by jm82792
Fri Sep 28, 2012 4:06 am UTC
Forum: Ideas & Suggestions
Topic: A "Vision Statement" for Unvanquished
Replies: 7
Views: 2430

Re: A "Vision Statement" for Unvanquished

Be it a map, or this game; figuring out what should be done is definitely an important topic that should be addressed now and not last minute.
by jm82792
Sat Aug 18, 2012 1:55 am UTC
Forum: General Discussion
Topic: Modular Environment Introduction
Replies: 14
Views: 5564

Re: Modular Environment Introduction

Zack are you already acquainted with a 3d modeling package? If so that's great, but if not I can help you out with Blender as I've been using it for years(You'll have to learn the nuances associated with exportation and such). I don't have a lot of time, so I'd rather help others learn then do the w...
by jm82792
Sat Aug 11, 2012 11:00 pm UTC
Forum: General Discussion
Topic: new human animations
Replies: 47
Views: 14655

Re: new human animations

I fixed/got it working a few weeks ago, I'm not sure how :)
by jm82792
Mon Aug 06, 2012 7:44 am UTC
Forum: General Discussion
Topic: new human animations
Replies: 47
Views: 14655

Re: new human animations

I feel for you guys. I spent like 2 hours ripping my hair getting the turret to correctly export. I in the end have concluded what is standard for Blender will not easily work for exportation to the engine; without some finagling, force, and frustration. However, once things are clarified, and we kn...
by jm82792
Sat Jul 28, 2012 1:41 am UTC
Forum: General Discussion
Topic: new human animations
Replies: 47
Views: 14655

Re: new human animations

Does anybody have dibs on animation for it?
by jm82792
Wed Jul 25, 2012 12:01 am UTC
Forum: Feedback
Topic: WhiteTech's First Impressions
Replies: 17
Views: 6109

Re: WhiteTech's First Impressions

Nvm I'm going to stay hidden for now :)

Go to advanced search