Search found 164 matches

by killing time
Tue Jul 08, 2025 4:19 am UTC
Forum: General Discussion
Topic: Delivering physically correct lighting computations (it is real!)
Replies: 1
Views: 60

Re: Delivering physically correct lighting computations (it is real!)

There is the issue that letting the map determine the color space for the entire rendering pipeline can mess up rendering of our game assets (i.e. players, buildables, weapons, and their effects). I don't think it's nice for a model to look totally different depending on which map is loaded. Last ti...
by killing time
Fri Mar 28, 2025 1:33 pm UTC
Forum: Software & Coding
Topic: Desired changes for a point release (0.55.3)
Replies: 1
Views: 13191

Desired changes for a point release (0.55.3)

Add tone mapping to the menu. Minimally, the on/off switch and an exposure slider. I wouldn't bother adding all the tonemap cvars since some of them just instantly make things psychedelic if you change them. Maybe r_tonemapHDRMax is also useful enough to add. Also do we need to disable it in low pr...
by killing time
Sat Mar 08, 2025 7:56 am UTC
Forum: Software & Coding
Topic: Merge requests
Replies: 8
Views: 37022

Re: Merge requests

Also I would like a tester for https://github.com/Unvanquished/Unvanquished/pull/3291. Reaper and I couldn't agree on whether it fixes the bug of :blaster: missiles passing through the :medstat:

by killing time
Sat Mar 08, 2025 7:51 am UTC
Forum: Software & Coding
Topic: Merge requests
Replies: 8
Views: 37022

Re: Merge requests

Let's merge https://github.com/DaemonEngine/Daemon/pull/1557 ☑️ and fix all that horrible oversaturated lighting!

by killing time
Fri Jan 10, 2025 6:46 pm UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 65590

Re: Developer poll: Daemon API change log

Sweet wrote: Fri Jan 10, 2025 10:29 am UTC

I voted for "do nothing". But I am not really a mod developer, all I do is base my own experiments on top of the upstream Unvanqished master branch.

That counts. You may hit API changes when rebasing the experiments.

by killing time
Thu Jan 09, 2025 7:27 am UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 65590

Re: Developer poll: Daemon API change log

I like Gireen's idea of one file per change. That solves my concerns about merge conflicts (I am concerned about merge conflicts between PRs, not just from the compat-breaking branch).

Is there any way to see who has voted? I am curious whether any of them come from real mod developers :tongue:

by killing time
Sun Jan 05, 2025 4:44 am UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 65590

Developer poll: Daemon API change log

This is a poll for developers about whether and how we should keep a log of Daemon changes which affect APIs used by the gamelogic, or otherwise impact building gamelogic against a given Daemon version (see Unvanquished issue #3230 ). The point is to help modders when rebasing their code or other Da...
by killing time
Sun Jan 05, 2025 4:25 am UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 37432

Re: Vote : icons for tactic menu

Gireen wrote: Tue Dec 31, 2024 6:40 pm UTC

This is the perfect follow icon :grin:
https://fontawesome.com/v6/icons/people ... ic&s=solid

Haha nice find!

by killing time
Sun Dec 29, 2024 4:09 pm UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 37432

Re: Vote : icons for tactic menu

You may be interested in https://github.com/Unvanquished/Unvanquished/pull/3264 in case there are any FontAwesome icons that you find on the website which are missing from our old version of the font. New suggestion for follow - an icon with 2 people holding hands. https://fontawesome.com/v6/icons/c...
by killing time
Thu Dec 26, 2024 11:35 am UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 37432

Re: Vote : icons for tactic menu

For "defend" we can use the classic: :tent:

An open palm gesture seems better for "stay here".