Search found 146 matches

by killing time
Mon Aug 21, 2023 9:30 am UTC
Forum: General Discussion
Topic: Cheat code for making navedit display correctly
Replies: 0
Views: 1149

Cheat code for making navedit display correctly

Code: Select all

/r_arb_map_buffer_range 0
/r_arb_buffer_storage 0

(plus /vid_restart if needed)

This cheat code lets you see all of the polygons in the navmesh, rather than a randomly selected, changing subset.

by killing time
Sun Apr 30, 2023 6:36 am UTC
Forum: General Discussion
Topic: What r_gamma value do you use?
Replies: 13
Views: 12015

Re: What r_gamma value do you use?

I guess there might be a problem with intermediate framebuffers. I assume all framebuffers have 8-bit position. The actual calculations in GLSL are floating-point so we should be fine, but stuff goes in and out of different framebuffers a number of times before going to the final output buffer. So w...
by killing time
Sun Apr 30, 2023 6:04 am UTC
Forum: General Discussion
Topic: What r_gamma value do you use?
Replies: 13
Views: 12015

Re: What r_gamma value do you use?

For example one can read this interesting article: blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma Good article, thanks for sharing. The exact r_gamma value to workaround that broken lighting computation the best way modifying gamma can do is 2.2 . But this would only fixes t...
by killing time
Sun Apr 23, 2023 8:10 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 5842

Re: gameplay: to hard-code or to not hard-code, that is the question

I would like to retract my previous full-throated support for cvars as I remembered one thing that's a little broken about them... If you load mod A and then mod B without shutting down the engine in between, then the cvar values from mod A will persist in memory, even if none was changed from the d...
by killing time
Sat Apr 22, 2023 6:17 am UTC
Forum: General Discussion
Topic: What r_gamma value do you use?
Replies: 13
Views: 12015

Re: What r_gamma value do you use?

1 for Unvanquished official maps
1.8 for a lot of Trem maps

by killing time
Sat Apr 22, 2023 6:15 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 5842

Re: gameplay: to hard-code or to not hard-code, that is the question

I strongly oppose the configurable game mechanics idea, where you would have a config file with 100 game mechanic options, most of which are only used by a single thing. bool weapon.UsesShotgunSpreadPattern, bool class.HasMantisPounce, et cetera. This is a nightmare for maintainability, much more so...
by killing time
Fri Apr 21, 2023 6:19 am UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 5842

Re: gameplay: to hard-code or to not hard-code, that is the question

SeanCJ, you are probably overestimating how much control the config files give you. It's basically a bunch of numbers that set some gameplay parameters and determine how things are displayed. You can only do trivial stuff like changing the rifle damage from 5 to 6 or making the Dretch appear upside ...
by killing time
Wed Apr 19, 2023 10:43 pm UTC
Forum: General Discussion
Topic: gameplay: to hard-code or to not hard-code, that is the question
Replies: 13
Views: 5842

Re: gameplay: to hard-code or to not hard-code, that is the question

I rate the different possibilities out of 5 for four use cases: (1) hosting a mod with modified gamelogic; (2) hosting a server with a vanilla gamelogic binary; (3) maintaining the codebase; (4) doing quick experiments with different values of a cvar. Modhost Vanillahost Maintainer Quickexperiment H...
by killing time
Tue Apr 18, 2023 6:25 am UTC
Forum: General Discussion
Topic: Trial of Weblate translation platform
Replies: 2
Views: 1019

Re: Trial of Weblate translation platform

I tried it. Seems fine except for poor loading times. Moving from one sentence to the next lags the better part of a second, as if doing a full page load.