Search found 163 matches

by killing time
Fri Mar 28, 2025 1:33 pm UTC
Forum: Software & Coding
Topic: Desired changes for a point release (0.55.3)
Replies: 1
Views: 5534

Desired changes for a point release (0.55.3)

Add tone mapping to the menu. Minimally, the on/off switch and an exposure slider. I wouldn't bother adding all the tonemap cvars since some of them just instantly make things psychedelic if you change them. Maybe r_tonemapHDRMax is also useful enough to add. Also do we need to disable it in low pr...
by killing time
Sat Mar 08, 2025 7:56 am UTC
Forum: Software & Coding
Topic: Merge requests
Replies: 8
Views: 25996

Re: Merge requests

Also I would like a tester for https://github.com/Unvanquished/Unvanquished/pull/3291. Reaper and I couldn't agree on whether it fixes the bug of :blaster: missiles passing through the :medstat:

by killing time
Sat Mar 08, 2025 7:51 am UTC
Forum: Software & Coding
Topic: Merge requests
Replies: 8
Views: 25996

Re: Merge requests

Let's merge https://github.com/DaemonEngine/Daemon/pull/1557 ☑️ and fix all that horrible oversaturated lighting!

by killing time
Fri Jan 10, 2025 6:46 pm UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 53423

Re: Developer poll: Daemon API change log

Sweet wrote: Fri Jan 10, 2025 10:29 am UTC

I voted for "do nothing". But I am not really a mod developer, all I do is base my own experiments on top of the upstream Unvanqished master branch.

That counts. You may hit API changes when rebasing the experiments.

by killing time
Thu Jan 09, 2025 7:27 am UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 53423

Re: Developer poll: Daemon API change log

I like Gireen's idea of one file per change. That solves my concerns about merge conflicts (I am concerned about merge conflicts between PRs, not just from the compat-breaking branch).

Is there any way to see who has voted? I am curious whether any of them come from real mod developers :tongue:

by killing time
Sun Jan 05, 2025 4:44 am UTC
Forum: Community Development
Topic: Developer poll: Daemon API change log
Replies: 9
Views: 53423

Developer poll: Daemon API change log

This is a poll for developers about whether and how we should keep a log of Daemon changes which affect APIs used by the gamelogic, or otherwise impact building gamelogic against a given Daemon version (see Unvanquished issue #3230 ). The point is to help modders when rebasing their code or other Da...
by killing time
Sun Jan 05, 2025 4:25 am UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 22169

Re: Vote : icons for tactic menu

Gireen wrote: Tue Dec 31, 2024 6:40 pm UTC

This is the perfect follow icon :grin:
https://fontawesome.com/v6/icons/people ... ic&s=solid

Haha nice find!

by killing time
Sun Dec 29, 2024 4:09 pm UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 22169

Re: Vote : icons for tactic menu

You may be interested in https://github.com/Unvanquished/Unvanquished/pull/3264 in case there are any FontAwesome icons that you find on the website which are missing from our old version of the font. New suggestion for follow - an icon with 2 people holding hands. https://fontawesome.com/v6/icons/c...
by killing time
Thu Dec 26, 2024 11:35 am UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 22169

Re: Vote : icons for tactic menu

For "defend" we can use the classic: :tent:

An open palm gesture seems better for "stay here".

by killing time
Thu Dec 26, 2024 11:24 am UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 22169

Re: Vote : icons for tactic menu

I typed "default" into the FontAwesome search just to see what I would get. I like one of the results: face-meh