IIRC Ishq believes the opposite, that recent versions are not smooth any more
Search found 153 matches
- Tue Dec 10, 2024 12:59 am UTC
- Forum: Feedback
- Topic: It is smooth, isn't it?
- Replies: 2
- Views: 130
- Wed Oct 16, 2024 6:49 am UTC
- Forum: General Discussion
- Topic: Release candidate for 0.55 [RC2]
- Replies: 5
- Views: 1838
Re: Release candidate for 0.55 [RC2]
It seems Bunker is out of date, it is serving some RC1 packages
- Sat Apr 13, 2024 9:56 pm UTC
- Forum: Community
- Topic: Unvanquished Tournament 2024
- Replies: 5
- Views: 9081
Re: Unvanquished Tournament 2024
Is upstream fun? What's the relevant difference?
- Fri Apr 12, 2024 11:01 pm UTC
- Forum: Community
- Topic: Unvanquished Tournament 2024
- Replies: 5
- Views: 9081
Re: Unvanquished Tournament 2024
Points: 3 for win, 2 points for draw, 1 point for loss Is that per game or per match? Server settings and gameplay will be as they are are on Sweet's map testing server. Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available.
- Thu Dec 14, 2023 4:57 pm UTC
- Forum: Troubleshooting
- Topic: Server - Raspberry Pi 2 - Warn: VM exited with signal 11: Segmentation fault
- Replies: 21
- Views: 18720
Re: Server - Raspberry Pi 2 - Warn: VM exited with signal 11: Segmentation fault
There's no need to run a monster command like that. Just post the contents of /home/icaro/videoludoj/videoludoj-dedalo/pc/unvanquished/servidores/moonlight/sgame.nacl_loader.log
- Fri Dec 08, 2023 6:15 pm UTC
- Forum: General Discussion
- Topic: Release candidate for 0.54.1 [RC1]
- Replies: 3
- Views: 14351
Re: Release candidate for 0.54.1 [RC1]
Tested on M1 Mac as well.
- Fri Dec 08, 2023 4:47 pm UTC
- Forum: General Discussion
- Topic: Release candidate for 0.54.1 [RC1]
- Replies: 3
- Views: 14351
Re: Release candidate for 0.54.1 [RC1]
I played a few games against bots on the server with the 32-bit windows binary. Seems OK
- Mon Aug 21, 2023 9:30 am UTC
- Forum: General Discussion
- Topic: Cheat code for making navedit display correctly
- Replies: 0
- Views: 26898
Cheat code for making navedit display correctly
Code: Select all
/r_arb_map_buffer_range 0
/r_arb_buffer_storage 0
(plus /vid_restart if needed)
This cheat code lets you see all of the polygons in the navmesh, rather than a randomly selected, changing subset.
- Mon May 29, 2023 5:03 am UTC
- Forum: Ideas & Suggestions
- Topic: I could help translating the game to Spanish and Basque
- Replies: 5
- Views: 16373
- Sun Apr 30, 2023 6:36 am UTC
- Forum: General Discussion
- Topic: What r_gamma value do you use?
- Replies: 16
- Views: 37019
Re: What r_gamma value do you use?
I guess there might be a problem with intermediate framebuffers. I assume all framebuffers have 8-bit position. The actual calculations in GLSL are floating-point so we should be fine, but stuff goes in and out of different framebuffers a number of times before going to the final output buffer. So w...