Search found 96 matches

by killing time
Sat Feb 06, 2021 6:21 am UTC
Forum: Ideas & Suggestions
Topic: Have Human v Human battles or Team-deathmatch
Replies: 4
Views: 314

Re: Have Human v Human battles or Team-deathmatch

You can play (buggy) human vs. human or alien vs. alien battles right now at unv://165.22.158.175:27960
by killing time
Thu Jan 07, 2021 11:21 pm UTC
Forum: General Discussion
Topic: Here are some things I hope we can acheive in 0.52.0
Replies: 4
Views: 399

Re: Here are some things I hope we can acheive in 0.52.0

The command for toggling first-person follow / chase follow / free-float is 0.51.1 is +button2. There is no bind menu entry for it. In 0.52 the command will be something else, I forget what, but there will be a bind menu entry for it. A server owner can require a password for all players by setting ...
by killing time
Sun Jan 03, 2021 7:04 pm UTC
Forum: General Discussion
Topic: Here are some things I hope we can acheive in 0.52.0
Replies: 4
Views: 399

Re: Here are some things I hope we can acheive in 0.52.0

1. You can join by IP using the in-game console: /connect 1.2.3.4 Also, if you install using the Windows or Linux updater, it creates a protocol association which allows you to open URLs of the form unv://1.2.3.4 in a browser, which can be seen in action at https://unvanquished.net/servers. 2. What ...
by killing time
Wed Dec 02, 2020 11:56 pm UTC
Forum: Troubleshooting
Topic: Windows local game won't start
Replies: 8
Views: 1011

Re: Windows local game won't start

The local server usually works on Windows. Please upload the contents of My Documents\My Games\Unvanquished\daemon.log, after you try to start the server and then close the program.
by killing time
Mon Oct 19, 2020 4:47 am UTC
Forum: Level Design
Topic: How to change maps with layouts.
Replies: 1
Views: 1226

Re: How to change maps with layouts.

Neat. So one could consider closing off some areas via layouts to adjust maps for a smaller number of players. IIRC the map rotation config allows logic based on the number of players, which would work well together. Also we can create the master map with control zones for all possible structural el...
by killing time
Sat Sep 26, 2020 12:19 am UTC
Forum: Ideas & Suggestions
Topic: Attention upgrade for aliens
Replies: 1
Views: 2070

Re: Attention upgrade for aliens

It would be nice to have some kind of later stage benefit for the small alien classes, since it can get difficult for them to collect evos. There is already some kind of attention mechanism, which is used for beacon tagging, which could possibly used to implement such a thing. Although, I'm not sure...
by killing time
Sat Sep 26, 2020 12:10 am UTC
Forum: Ideas & Suggestions
Topic: Blood splash with low precision?
Replies: 1
Views: 1141

Re: Blood splash with low precision?

when goon will pounce human and the human will die with no armor there could be chance to make his body fly away


I like this idea. To make the dead body into a projectile, with a speed and impact damage based on some percentage of the pounce speed.
by killing time
Mon Sep 21, 2020 12:37 am UTC
Forum: Off-topic
Topic: LibreOffice finally got blurred shadows...
Replies: 1
Views: 3345

Re: LibreOffice finally got blurred shadows...

I am thinking of switching to Linux soon. I am glad to see that it is now ready.
by killing time
Fri Sep 18, 2020 2:37 am UTC
Forum: Ideas & Suggestions
Topic: Target and Support Mobile Linux (ARM)
Replies: 1
Views: 1258

Re: Target and Support Mobile Linux (ARM)

It seems, on most phones you have to use GLES, rather than standard OpenGL. This is perhaps the biggest obstacle to getting the Daemon engine to run on a mobile platform (even more than porting to a non-x86 architecture, which is also required; I'm also ignoring networking). It would likely be neces...

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