Search found 177 matches

by killing time
Wed Apr 01, 2026 1:30 am UTC
Forum: General Discussion
Topic: tagging system problems & questions to upstream
Replies: 8
Views: 217

Re: tagging system problems & questions to upstream

Grise wrote: Tue Mar 31, 2026 11:00 am UTC

Also, could you clarify what you mean by "instead of screeds on behalf of another person's grievances?"

The idea that contributing to the upstream repo is something dreadful comes entirely from other people, AFAICT. You have gotten several of your own PRs successfully merged.

by killing time
Tue Mar 31, 2026 9:38 am UTC
Forum: General Discussion
Topic: tagging system problems & questions to upstream
Replies: 8
Views: 217

Re: tagging system problems & questions to upstream

Wouldn't it be more fun to write some code, instead of screeds on behalf of another person's grievances? We fondly remember https://github.com/Unvanquished/Unvanquished/pull/3383 and https://github.com/Unvanquished/Unvanquished/pull/3092. As for the actual feature labels, the number of active server...
by killing time
Sat Mar 28, 2026 1:09 am UTC
Forum: Software & Coding
Topic: Open pull requests
Replies: 0
Views: 348

Open pull requests

We have a number of open pull requests now on Unvanquished and related projects that have yet to be reviewed. Would anyone like to nominate ones that they would like to be reviewed first?

by killing time
Fri Mar 13, 2026 10:30 am UTC
Forum: General Discussion
Topic: Release candidate for 0.56 [RC2]
Replies: 17
Views: 19122

Re: Release candidate for 0.56 [RC2]

RC2 has an (RC-specific) packaging issue causing one of the paks not to be loaded. res-weapons_0.55-20250128-021317-d4e5eeb-0.56.0-rc2.dpk is not used because res-weapons_0.55.3.dpk has a "larger" version. A consequence of this is that dynamic lights are dimmer than they should be.

by killing time
Sun Mar 08, 2026 4:42 am UTC
Forum: General Discussion
Topic: Release candidate for 0.56 [RC2]
Replies: 17
Views: 19122

Re: Release candidate for 0.56 [RC2]

New pull requests: https://github.com/DaemonEngine/Daemon/pull/1924 (FXAA) https://github.com/Unvanquished/Unvanquished/pull/3486 (fix colorspace warnings) https://github.com/Unvanquished/Unvanquished/pull/3487 (fix password protection in local server) The FXAA one would require a gamelogic-side PR ...
by killing time
Sat Mar 07, 2026 6:04 am UTC
Forum: General Discussion
Topic: Release candidate for 0.56 [RC2]
Replies: 17
Views: 19122

Re: Release candidate for 0.56 [RC2]

Forgot to mention, pull requests I'm awaiting approval for: https://github.com/DaemonEngine/Daemon/pull/1921 https://github.com/Unvanquished/Unvanquished/pull/3484 With the Mac build, I seem to be suffering from mouse acceleration. Movement felt weird, so I tested it. If I move the mouse over a fixe...
by killing time
Fri Mar 06, 2026 4:45 am UTC
Forum: General Discussion
Topic: Release candidate for 0.56 [RC2]
Replies: 17
Views: 19122

Re: Release candidate for 0.56 [RC2]

I noticed a visual regression on sectorb17 where the smoke particles undesirably become darker at the top of the smoke column. The change that triggers this is https://github.com/Unvanquished/Unvanquished/pull/3306; I reviewed that but didn't notice the issue at the time. The problem is garbage data...
by killing time
Fri Feb 27, 2026 8:26 am UTC
Forum: General Discussion
Topic: Release candidate for 0.56 [RC2]
Replies: 17
Views: 19122

Re: Release candidate for 0.56 [RC1]

Critical bug with version strings in the server list: https://github.com/Unvanquished/Unvanquished/issues/3482 Another critical bug is the human buildable under construction shader. It doesn't render anything and produces the hall of mirrors effect. This seems to be specific to the for-0.56 branch; ...
by killing time
Wed Feb 25, 2026 9:22 am UTC
Forum: General Discussion
Topic: Release candidate for 0.56 [RC2]
Replies: 17
Views: 19122

Re: Release candidate for 0.56 [RC1]

killing time actually I would appreciate your feedback on testing r_overBrightDefaultExponent 1 with those linear maps. I haven't tested that yet, but it would make sense since the other day I picked an exposure of 0.6 to get comparable brightness levels in linear vs. naive screenshots. Using r_ove...
by killing time
Tue Feb 24, 2026 11:50 am UTC
Forum: General Discussion
Topic: Release candidate for 0.56 [RC2]
Replies: 17
Views: 19122

Re: Release candidate for 0.56 [RC1]

Another nice graphical feature to test is MSAA, if you have a fast enough computer. MSAA can be enabled individually in the graphics menu or by selecting the "Ultra" preset. Multisample anti-aliasing eliminates most jaggies from the render.