Search found 96 matches
- Sat Feb 06, 2021 6:21 am UTC
- Forum: Ideas & Suggestions
- Topic: Have Human v Human battles or Team-deathmatch
- Replies: 4
- Views: 314
Re: Have Human v Human battles or Team-deathmatch
You can play (buggy) human vs. human or alien vs. alien battles right now at unv://165.22.158.175:27960
- Sat Feb 06, 2021 6:18 am UTC
- Forum: General Discussion
- Topic: Where can I download Trem remake maps ?
- Replies: 1
- Views: 74
Re: Where can I download Trem remake maps ?
There are some here: http://gg.illwieckz.net/dl/unvanquished/pkg/
- Thu Jan 07, 2021 11:21 pm UTC
- Forum: General Discussion
- Topic: Here are some things I hope we can acheive in 0.52.0
- Replies: 4
- Views: 399
Re: Here are some things I hope we can acheive in 0.52.0
The command for toggling first-person follow / chase follow / free-float is 0.51.1 is +button2. There is no bind menu entry for it. In 0.52 the command will be something else, I forget what, but there will be a bind menu entry for it. A server owner can require a password for all players by setting ...
- Sun Jan 03, 2021 7:04 pm UTC
- Forum: General Discussion
- Topic: Here are some things I hope we can acheive in 0.52.0
- Replies: 4
- Views: 399
Re: Here are some things I hope we can acheive in 0.52.0
1. You can join by IP using the in-game console: /connect 1.2.3.4 Also, if you install using the Windows or Linux updater, it creates a protocol association which allows you to open URLs of the form unv://1.2.3.4 in a browser, which can be seen in action at https://unvanquished.net/servers. 2. What ...
- Wed Dec 02, 2020 11:56 pm UTC
- Forum: Troubleshooting
- Topic: Windows local game won't start
- Replies: 8
- Views: 1011
Re: Windows local game won't start
The local server usually works on Windows. Please upload the contents of My Documents\My Games\Unvanquished\daemon.log, after you try to start the server and then close the program.
- Mon Oct 19, 2020 4:47 am UTC
- Forum: Level Design
- Topic: How to change maps with layouts.
- Replies: 1
- Views: 1226
Re: How to change maps with layouts.
Neat. So one could consider closing off some areas via layouts to adjust maps for a smaller number of players. IIRC the map rotation config allows logic based on the number of players, which would work well together. Also we can create the master map with control zones for all possible structural el...
- Sat Sep 26, 2020 12:19 am UTC
- Forum: Ideas & Suggestions
- Topic: Attention upgrade for aliens
- Replies: 1
- Views: 2070
Re: Attention upgrade for aliens
It would be nice to have some kind of later stage benefit for the small alien classes, since it can get difficult for them to collect evos. There is already some kind of attention mechanism, which is used for beacon tagging, which could possibly used to implement such a thing. Although, I'm not sure...
- Sat Sep 26, 2020 12:10 am UTC
- Forum: Ideas & Suggestions
- Topic: Blood splash with low precision?
- Replies: 1
- Views: 1141
Re: Blood splash with low precision?
when goon will pounce human and the human will die with no armor there could be chance to make his body fly away
I like this idea. To make the dead body into a projectile, with a speed and impact damage based on some percentage of the pounce speed.
- Mon Sep 21, 2020 12:37 am UTC
- Forum: Off-topic
- Topic: LibreOffice finally got blurred shadows...
- Replies: 1
- Views: 3345
Re: LibreOffice finally got blurred shadows...
I am thinking of switching to Linux soon. I am glad to see that it is now ready.
- Fri Sep 18, 2020 2:37 am UTC
- Forum: Ideas & Suggestions
- Topic: Target and Support Mobile Linux (ARM)
- Replies: 1
- Views: 1258
Re: Target and Support Mobile Linux (ARM)
It seems, on most phones you have to use GLES, rather than standard OpenGL. This is perhaps the biggest obstacle to getting the Daemon engine to run on a mobile platform (even more than porting to a non-x86 architecture, which is also required; I'm also ignoring networking). It would likely be neces...