Search found 91 matches

by killing time
Mon Oct 19, 2020 4:47 am UTC
Forum: Level Design
Topic: How to change maps with layouts.
Replies: 1
Views: 651

Re: How to change maps with layouts.

Neat. So one could consider closing off some areas via layouts to adjust maps for a smaller number of players. IIRC the map rotation config allows logic based on the number of players, which would work well together. Also we can create the master map with control zones for all possible structural el...
by killing time
Sat Sep 26, 2020 12:19 am UTC
Forum: Ideas & Suggestions
Topic: Attention upgrade for aliens
Replies: 1
Views: 1898

Re: Attention upgrade for aliens

It would be nice to have some kind of later stage benefit for the small alien classes, since it can get difficult for them to collect evos. There is already some kind of attention mechanism, which is used for beacon tagging, which could possibly used to implement such a thing. Although, I'm not sure...
by killing time
Sat Sep 26, 2020 12:10 am UTC
Forum: Ideas & Suggestions
Topic: Blood splash with low precision?
Replies: 1
Views: 975

Re: Blood splash with low precision?

when goon will pounce human and the human will die with no armor there could be chance to make his body fly away


I like this idea. To make the dead body into a projectile, with a speed and impact damage based on some percentage of the pounce speed.
by killing time
Mon Sep 21, 2020 12:37 am UTC
Forum: Off-topic
Topic: LibreOffice finally got blurred shadows...
Replies: 1
Views: 2332

Re: LibreOffice finally got blurred shadows...

I am thinking of switching to Linux soon. I am glad to see that it is now ready.
by killing time
Fri Sep 18, 2020 2:37 am UTC
Forum: Ideas & Suggestions
Topic: Target and Support Mobile Linux (ARM)
Replies: 1
Views: 1129

Re: Target and Support Mobile Linux (ARM)

It seems, on most phones you have to use GLES, rather than standard OpenGL. This is perhaps the biggest obstacle to getting the Daemon engine to run on a mobile platform (even more than porting to a non-x86 architecture, which is also required; I'm also ignoring networking). It would likely be neces...
by killing time
Fri Apr 03, 2020 10:31 am UTC
Forum: Troubleshooting
Topic: New install - Various issues
Replies: 9
Views: 4896

Re: New install - Various issues

I managed to reproduce the condump issue by enabling OneDrive in Windows 10. The game will load, but until you fail to compile NaCl stuff, you may experience troubles when connecting servers hosting custom code (as you would not be able to run it), and almost all servers are running custom code… Thi...
by killing time
Tue Mar 31, 2020 7:25 pm UTC
Forum: Troubleshooting
Topic: New install - Various issues
Replies: 9
Views: 4896

Re: New install - Various issues

2. Interesting. Later I will try enabling OneDrive in a Windows 10 VM and see if I can reproduce the issue. 6. I guess you must have used the defunct original mingw project, instead of "mingw-w64" which is actively maintained. You should never manually edit the generated makefile. If it's ...
by killing time
Mon Mar 30, 2020 1:10 am UTC
Forum: Troubleshooting
Topic: New install - Various issues
Replies: 9
Views: 4896

Re: New install - Various issues

1. Yeah I think there should be an option to open the game. 2. What is your Windows user name? 6. You are using GCC 4.5 which is like 10 years old. You need to get a newer version. http://mingw-w64.org/doku.php/download If there is an option like Win32 threads vs. Pthreads, you should choose pthread...
by killing time
Thu Dec 12, 2019 3:26 am UTC
Forum: Troubleshooting
Topic: Help Setting Up Dedicated Server?
Replies: 2
Views: 4910

Re: Help Setting Up Dedicated Server?

So you want to run a server on a Linux box at your house and have people from the internet be able to connect to it, is that correct?

Anyway the easiest way to fix the error with your shell script is to put it in the same directory as daemonded (./daemonded is a relative path).

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