Re-posting final image of sniper(to keep record on the forum)
DL link https://www.dropbox.com/s/o5jhld12awzqc ... R.zip?dl=0
Licence CC-BY-SA 3.0
Re-posting final image of sniper(to keep record on the forum)
DL link https://www.dropbox.com/s/o5jhld12awzqc ... R.zip?dl=0
Licence CC-BY-SA 3.0
Re-posting final image of pistol(to keep record on the forum)
DL link https://www.dropbox.com/s/0zkuuscrix8iy ... l.rar?dl=0
Licence is CC-BY-SA 3.0
Re-posting final image of SAW(to keep record on the forum)
DL link https://www.dropbox.com/s/wn1zvayg09rhi7k/SAW.zip?dl=0
Licence is CC-BY-SA 3.0
Hello all. Was unable to enter forum for long period of time, everything was posted through kharnov.
Anyway, update. Just change the texture scheme a little bit, to match up with overall pallet. Polycount is around 3k. How is it??
Ok, then probably will do two variants. One with dark glass texture and in second will do clean texture for scope
Just remembered, well in final image i plased Ambient Occlusion maps on top of diffuse maps with multiply made. And AO + diffuse give much more nicer look. Forger to do it after map exporting...
Upd. Some questions.
1.What shall i do with aim, did you do smth it or just to texture it as dark glass?
Thnx all. Was out of town couple of days. Almost finished modeling, will play in zbrush and do some details later on
No, i didn't do anything with textures, exported it as it was, Maybe its just Quixel rendering studio has done smth.
But i checked them in maya after export, anything seems to be fine