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Search found 370 matches

by lamefun
Thu Oct 14, 2021 2:22 pm UTC
Forum: Community
Topic: New players are leaving quickly
Replies: 11
Views: 1802

Re: New players are leaving quickly

The server could maybe give first time visitors a small hp boost and flag them that bots are less aggressive and try to avoid them. Then they'll just quit the second time around... @lamefun would it help if humans have only one damage zone against dretches? I don't know, your game, your rules, I ha...
by lamefun
Wed Oct 13, 2021 8:48 pm UTC
Forum: Community
Topic: New players are leaving quickly
Replies: 11
Views: 1802

Re: New players are leaving quickly

We have to reward players by any mean in the first 2 minutes. Finally it's dawning on you, after all these years! Another thing that would be nice is a cooperative server where players of all skill levels can have fun together, like the old training server. And please, PLEASE consider getting rid o...
by lamefun
Sun Sep 20, 2020 11:30 pm UTC
Forum: Off-topic
Topic: LibreOffice finally got blurred shadows...
Replies: 1
Views: 7386

LibreOffice finally got blurred shadows...

Image

...13 long years after they were first introduced in Microsoft Office!

PROprietary software! PRO! PRO!

DRM is protection!

DRM is defense!

DRM is nourishment!
by lamefun
Mon Nov 04, 2019 12:11 am UTC
Forum: General Discussion
Topic: Why do you guys keep developing the game with no players playing the game?
Replies: 8
Views: 11096

Re: Why do you guys keep developing the game with no players playing the game?

Better question: if there's still development taking place, why is it not focused on actually retaining the some of the new players (50~200 per month according to illwieckz ), as opposed to new features such as parkour, grenades, or engine stuff? Like making the game more accessible by introducing b...
by lamefun
Thu Oct 12, 2017 1:51 am UTC
Forum: Ideas & Suggestions
Topic: Idea: Dretch LEGO - free and flexible barricades
Replies: 0
Views: 10536

Idea: Dretch LEGO - free and flexible barricades

Simple idea: let grangers create blueprints of various static structures. When eggs are not needed, they should spawn bot dretches who will then construct the structures that the grangers have create blueprints of out of themselves.
by lamefun
Sun Oct 08, 2017 5:48 pm UTC
Forum: Community
Topic: How to make people stay and met together?
Replies: 10
Views: 18862

Re: How to make people stay and met together?

Here are some observations. Firstly, probably most of new players are total beginners to the game. Secondly, new players seem to really really really really like to build. Maybe the drill yield should be increased in at least one server. And they seem to like to join aliens too (this is why I'm comp...
by lamefun
Sat Oct 07, 2017 4:51 pm UTC
Forum: General Discussion
Topic: Please sell me on glorified cheats
Replies: 4
Views: 9046

Re: How to headbite and strafe jump in a nutshell

ViruS wrote:Technically those aren't cheats.


They totally are, but they've been kept because players would complain if they were to be removed.

ViruS wrote:[..]


See how much text did this take to explain?

Can someone tell me why keeping these cheats is better than replacing them with common sense friendly mechanics?
by lamefun
Thu Oct 05, 2017 12:14 pm UTC
Forum: General Discussion
Topic: Please sell me on glorified cheats
Replies: 4
Views: 9046

Please sell me on glorified cheats

I'm of course talking about dretch floor head bite and strafe-jumping. They seem to be good for nothing (except making the game less playable without the knowledge of them). What significant benefits do these have over common sense friendly mechanics? Here's just one example: - Have only two damage ...
by lamefun
Wed Oct 04, 2017 10:48 am UTC
Forum: Community
Topic: How to make people stay and met together?
Replies: 10
Views: 18862

Re: How to make people stay and met together?

Note that as poltergeist we must add rolling and pitch movement (to build on wall or ceiling). Why do poltergeists have to build the same way as normal players? Just let people build wherever the mouse is pointed at in this mode, without worrying about the distance or angle. It would also be nice t...
by lamefun
Tue Oct 03, 2017 9:17 pm UTC
Forum: Community
Topic: How to make people stay and met together?
Replies: 10
Views: 18862

Re: How to make people stay and met together?

I enjoy myself playing 0 A.D in sandbox mode. I just discovered some people do it with Unvanquished too. Could be good to help people starting games like that as single player (i.e. proper local default game with some bots). Starting a local server is already as easy as it can get. Some points thou...

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