Search found 9 matches
- Thu Jul 11, 2013 3:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Helmet Scanner
- Replies: 5
- Views: 6326
Re: Helmet Scanner
The alien sense blips must die. Name any solution (give aliens some form of wall hack, make them completely blind and require players to use 5.1 headsets) and it's guaranteed to be better than status quo. What's wrong with the current alien sense? In my opinion it's intuitive and works well. It's a...
- Sun May 12, 2013 2:18 am UTC
- Forum: Feedback
- Topic: My resource system and confidence feedback
- Replies: 4
- Views: 8060
My resource system and confidence feedback
Unvanquished has a lot of potential and I'm glad people are working on it. However, in my opinion the development has taken a wrong turn. Practically abandoning resource gathering in favor of the confidence system is problematic and below I'll explain why. Problems with the Resource system in the cu...
- Thu Aug 16, 2012 5:30 am UTC
- Forum: Ideas & Suggestions
- Topic: TK Compensation
- Replies: 23
- Views: 25374
Re: TK Compensation
It would be best that there are no repercussions for killing a teammate. Most teamkills are accidental. Teamkilling is part of the game and it can happen to anyone. Losing evos/credits gives an advantage to the other team in addition of the teamkill already affecting negatively. If a significant amo...
- Tue Jul 24, 2012 5:35 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89866
Re: Balance changes and ideas.
Uniqphoenix: You are making the same mistake as Khaoz previously. I'm not suggesting to make extreme changes. Of course it wouldn't be interesting if shotgun was like a massdriver or pulse almost hitscan etc. I said to only increase shotgun effective range a bit. So it's a bit more versatile. It's t...
- Tue Jul 24, 2012 2:57 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89866
Re: Balance changes and ideas.
Khaoz, thanks for the laughs. You did a surprisingly good job misunderstanding the point of almost everything. @Sixthly: Improved projectile speeds are important because then it's possible to aim with the weapons instead of just spam them and hope for the best. Pulse rifle is the worst of them becau...
- Mon Jul 23, 2012 5:34 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89866
Re: Balance changes and ideas.
Perhaps I should have added that my suggestions are based on GPP but anyway it's good something was done about the pounce. I'm not sure if it's still balanced though because I haven't tried it.
- Mon Jul 23, 2012 4:59 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 89866
Re: Balance changes and ideas.
The suggestions by people who have only played 1.1 are hilarious. Actually play gpp/unvanquished more than a couple of times before suggesting anything. Lucifer cannon isn't too powerful at all. The charge time is long and it's very easy to miss with the projectile despite it being faster than in 1....
- Wed May 09, 2012 4:06 am UTC
- Forum: General Discussion
- Topic: Score vs Frags/Kills
- Replies: 35
- Views: 37032
Re: Score vs Frags/Kills
I like kills more because I don't really care about general score. Kill/Death ratio is what I'm interested about seeing if I want to see how I'm performing. However showing kills has a negative effect on the gameplay because it encourages killwhoring. So I suppose showing score instead is the better...
- Tue May 01, 2012 6:18 pm UTC
- Forum: Ideas & Suggestions
- Topic: What if..?
- Replies: 24
- Views: 27044
Re: What if..?
Here are thoughts of some of the things posted: 1.The lucifer cannon's primary shot decays over time, losing damage as it travels. The idea behind this is to prevent people from spamming shots down long corridors or across large outside areas, like the ice field on Karith. 2.The lucifer cannon's pri...