Search found 9 matches

by Saliva
Thu Jul 11, 2013 3:48 pm UTC
Forum: Ideas & Suggestions
Topic: Helmet Scanner
Replies: 5
Views: 6326

Re: Helmet Scanner

The alien sense blips must die. Name any solution (give aliens some form of wall hack, make them completely blind and require players to use 5.1 headsets) and it's guaranteed to be better than status quo. What's wrong with the current alien sense? In my opinion it's intuitive and works well. It's a...
by Saliva
Sun May 12, 2013 2:18 am UTC
Forum: Feedback
Topic: My resource system and confidence feedback
Replies: 4
Views: 8060

My resource system and confidence feedback

Unvanquished has a lot of potential and I'm glad people are working on it. However, in my opinion the development has taken a wrong turn. Practically abandoning resource gathering in favor of the confidence system is problematic and below I'll explain why. Problems with the Resource system in the cu...
by Saliva
Thu Aug 16, 2012 5:30 am UTC
Forum: Ideas & Suggestions
Topic: TK Compensation
Replies: 23
Views: 25374

Re: TK Compensation

It would be best that there are no repercussions for killing a teammate. Most teamkills are accidental. Teamkilling is part of the game and it can happen to anyone. Losing evos/credits gives an advantage to the other team in addition of the teamkill already affecting negatively. If a significant amo...
by Saliva
Tue Jul 24, 2012 5:35 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89866

Re: Balance changes and ideas.

Uniqphoenix: You are making the same mistake as Khaoz previously. I'm not suggesting to make extreme changes. Of course it wouldn't be interesting if shotgun was like a massdriver or pulse almost hitscan etc. I said to only increase shotgun effective range a bit. So it's a bit more versatile. It's t...
by Saliva
Tue Jul 24, 2012 2:57 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89866

Re: Balance changes and ideas.

Khaoz, thanks for the laughs. You did a surprisingly good job misunderstanding the point of almost everything. @Sixthly: Improved projectile speeds are important because then it's possible to aim with the weapons instead of just spam them and hope for the best. Pulse rifle is the worst of them becau...
by Saliva
Mon Jul 23, 2012 5:34 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89866

Re: Balance changes and ideas.

Perhaps I should have added that my suggestions are based on GPP but anyway it's good something was done about the pounce. I'm not sure if it's still balanced though because I haven't tried it.

by Saliva
Mon Jul 23, 2012 4:59 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 89866

Re: Balance changes and ideas.

The suggestions by people who have only played 1.1 are hilarious. Actually play gpp/unvanquished more than a couple of times before suggesting anything. Lucifer cannon isn't too powerful at all. The charge time is long and it's very easy to miss with the projectile despite it being faster than in 1....
by Saliva
Wed May 09, 2012 4:06 am UTC
Forum: General Discussion
Topic: Score vs Frags/Kills
Replies: 35
Views: 37032

Re: Score vs Frags/Kills

I like kills more because I don't really care about general score. Kill/Death ratio is what I'm interested about seeing if I want to see how I'm performing. However showing kills has a negative effect on the gameplay because it encourages killwhoring. So I suppose showing score instead is the better...
by Saliva
Tue May 01, 2012 6:18 pm UTC
Forum: Ideas & Suggestions
Topic: What if..?
Replies: 24
Views: 27044

Re: What if..?

Here are thoughts of some of the things posted: 1.The lucifer cannon's primary shot decays over time, losing damage as it travels. The idea behind this is to prevent people from spamming shots down long corridors or across large outside areas, like the ice field on Karith. 2.The lucifer cannon's pri...