Search found 92 matches
- Thu Oct 22, 2015 5:07 pm UTC
- Forum: Feedback
- Topic: Comet's Comprehensive Review of Changes
- Replies: 0
- Views: 7565
Comet's Comprehensive Review of Changes
Welcome, Fellow UnVanquisher! Brace Yourself for a Long Post! [/size] QUICK EXPLANATION: This post is only talking about Norfenstein's Modifications in Alpha 44. All feedback that I give is not a firm belief that I have, but is rather simple observations I - and others - made while playing the newe...
- Wed Oct 21, 2015 1:11 pm UTC
- Forum: Ideas & Suggestions
- Topic: Creep waves
- Replies: 6
- Views: 6624
Re: Creep waves
One reason why camping is most frequently discussed for the human team is that the player equilibrium is much closer to the human base due to the higher movement speed (and lower base dependence) of the alien team. Yes! This! :thumbup: And I have many proposals to fix that. But I'll save it for ano...
- Wed Oct 21, 2015 1:06 am UTC
- Forum: Feedback
- Topic: Poll: gameplay changes so far
- Replies: 26
- Views: 37316
Re: Poll: gameplay changes so far
Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay" nay :thumbdown: Aye :thumbup: THAT MAKES IT EVEN BUDDY :wink: On a side note I was just messing around. My last name is wolf so I figured a canine would be cool on the off c...
- Wed Oct 21, 2015 12:50 am UTC
- Forum: Feedback
- Topic: Poll: gameplay changes so far
- Replies: 26
- Views: 37316
Re: Poll: gameplay changes so far
forgot simple momentum: This change I didn't like mostly because I thought the momentum system was already pretty good. With simple momentum, you can have a successful rush but not gain momentum from it because you focused on defences instead of spawns and that doesn't seem right to me. Very much a...
- Tue Oct 20, 2015 9:51 pm UTC
- Forum: Ideas & Suggestions
- Topic: Creep waves
- Replies: 6
- Views: 6624
Re: Creep waves
Definitely interesting ideas to say the least. MOBAs are an interesting genre but it will need to be incorporated subtly because the genre seems to be quite overbearing; the game would become a MOBAFPS rather than an FPSMOBA if that makes any sense. Its hard for creeps to not "steal the spotlig...
- Tue Oct 20, 2015 7:13 pm UTC
- Forum: Feedback
- Topic: Viech's feedback on Norf's gameplay
- Replies: 2
- Views: 7651
Re: Viech's feedback on Norf's gameplay
As always, very collected and well-stated opinions. I agree with all your points especially the last about personal credits.
- Tue Oct 20, 2015 6:59 pm UTC
- Forum: Ideas & Suggestions
- Topic: Creep waves
- Replies: 6
- Views: 6624
Re: Creep waves
Wow, Viech! This is such a great idea!!! It got me thinking more about the actual RTS Genre and how they handle turtling. I know I'm taking what you suggested in a different direction when I say this, but I felt it fits better with the RTS parts of the game. Making the game have constant creep spawn...
- Tue Oct 20, 2015 6:41 pm UTC
- Forum: Ideas & Suggestions
- Topic: Simple reasons why the economy is broken
- Replies: 3
- Views: 4826
Re: Simple reasons why the economy is broken
Id like to start by agreeing almost completely with Viech. If the game is balanced to the point that the basic unit for both teams could solo a slightly strong version of alien or human (IE mantis/light armour) then there is no problem keeping the game balanced where kills = reward and partial kills...
- Mon Oct 19, 2015 4:32 pm UTC
- Forum: Troubleshooting
- Topic: Confused Alpha 44
- Replies: 5
- Views: 6853
Re: Confused Alpha 44
I got it all figured out a while ago, thanks! The tough part for me now is getting people to test it with
- Fri Oct 16, 2015 9:33 am UTC
- Forum: Feedback
- Topic: Poll: gameplay changes so far
- Replies: 26
- Views: 37316
Re: Poll: gameplay changes so far
3. Limit number of aliens and humans so that only 1 could be Tyrant and 1 Lucifer. Please, no... people would just keep yelling at each other and arguing who gets to play the tyrant/lucifer cannon. Agreed. However it seems just as, if not less, ridiculous as having every person on the team being a ...