Search found 3 matches
- Sun Aug 10, 2014 10:30 pm UTC
- Forum: Level Design
- Topic: Working, but invisible elevator (func_train)
- Replies: 5
- Views: 6562
Re: Working, but invisible elevator (func_train)
Thank you, kharnov!. That was indeed the problem. After separating the three path points at each floor it works as expected. All is well except that I now feel a bit foolish for having overlooked that small detail! :shy: To (hopefully) avoid future embarrassment, is there a good, on-line guide/refer...
- Sun Aug 10, 2014 7:07 pm UTC
- Forum: Level Design
- Topic: Working, but invisible elevator (func_train)
- Replies: 5
- Views: 6562
Re: Working, but invisible elevator (func_train)
FYI: I did manage to get a clean and playable compile of Parpax (after having to explode the contents of the tex-common_2.0.pk3 file in my pkg folder???) and found no issues with the appearance of the elevator in that map, which seems to point to an issue with my map/elevator definition rather than ...
- Sun Aug 10, 2014 6:30 pm UTC
- Forum: Level Design
- Topic: Working, but invisible elevator (func_train)
- Replies: 5
- Views: 6562
Working, but invisible elevator (func_train)
Hello all: I just recently found Unvanquished and thought I'd try my hand at map making. I'd created a few maps for the original Half Life game years ago for use in some private LAN parties (to my knowledge they never were distributed publicly), so I'm not a complete noob, but I'm admittedly no expe...