Search found 2 matches
- Wed Aug 06, 2014 2:09 am UTC
- Forum: Ideas & Suggestions
- Topic: Porting my Gloom-inspired mod to Unv?
- Replies: 5
- Views: 7203
Re: Porting my Gloom-inspired mod to Unv?
- The netcode isn't predicted like the Source Engine, which feels different from most new games I've played (shoot a gun, don't see hit sprites until server response is received). It's unnecessary for hitscan weapons (doesn't distract on low ping servers) and missiles aren't unlagged (so predicting...
- Wed Aug 06, 2014 12:27 am UTC
- Forum: Ideas & Suggestions
- Topic: Porting my Gloom-inspired mod to Unv?
- Replies: 5
- Views: 7203
Porting my Gloom-inspired mod to Unv?
Hi everyone: I've been porting Gloom to the Source Engine for the past year under the project name, Darkness: Source, and I would like to port it to Unvanquished now. Since most of the developers on IRC apparently haven't played Gloom before, I was wondering if we could try my mod together before I ...