Could you post your daemon.log file, it should contain the actual GLSL error.
Search found 3 matches
- Mon Jul 13, 2015 7:19 am UTC
- Forum: Troubleshooting
- Topic: Built-in shaders failed
- Replies: 20
- Views: 19596
- Thu Aug 14, 2014 3:22 am UTC
- Forum: General Discussion
- Topic: Improving Memory Usage in the Daemon Renderer
- Replies: 2
- Views: 4975
Improving Memory Usage in the Daemon Renderer
After the move to compressed texture formats, we looked for ways to reduce the memory used for storing the geometry of models and the world map. The architecture of modern GPUs is highly parallel; there are literally hundreds or even thousands of threads running at the same time, but there is only o...
- Fri Dec 13, 2013 9:50 pm UTC
- Forum: Ideas & Suggestions
- Topic: Renderer Observations
- Replies: 3
- Views: 4422
Re: Renderer Observations
I tried your pk3 and there are (at least) two issues: a) the .shader files have to be in a directory called scripts/ and not shaders/, and b) the .bsp file contains no lightmaps.