Search found 5 matches
- Fri Dec 06, 2013 8:29 am UTC
- Forum: Community Development
- Topic: Modding Unvanquished
- Replies: 9
- Views: 12112
Re: Modding Unvanquished
Bots use behavior tree so they should be good for CTF. The engine part of the bots shouldn't be tied to Unv so that should be ok. As for the build process of PNaCl gamelogic it is actually already in the CMakeLists in master. Very very nice.. no more questions for now :grin: Anyway FYI I should sta...
- Thu Dec 05, 2013 8:37 pm UTC
- Forum: Community Development
- Topic: Modding Unvanquished
- Replies: 9
- Views: 12112
Re: Programming FAQ
It is one of the game-specific things we have in the engine that I'd like to eventually change so that Daemon, the engine is not Unv-specific. Oh, it will be very nice.. I mean, modular programming rocks :smile: Np, I'm not a native speaker either :wink: Mod development will stay roughly the same e...
- Wed Dec 04, 2013 11:20 am UTC
- Forum: Community Development
- Topic: Modding Unvanquished
- Replies: 9
- Views: 12112
Re: Programming FAQ
Thanks again, kangs, for your patience :thumbup: Yes, although to be exhaustive, files in src/engine/qcommon/q_* are also included in the mods. You also have bot files in src/gamelogic/game/ I believe the one in botlib are just bot support code but not the actually "logic" of the bots. I m...
- Tue Dec 03, 2013 12:21 pm UTC
- Forum: Community Development
- Topic: Modding Unvanquished
- Replies: 9
- Views: 12112
Re: Programming FAQ
First of all thank you very much for your help kangz :thumbup: The files you need to change to do that are located in src/gamelogic. So, if I understand correctly, a mod (in Unvanquished) is made only of, and only only of, the files in that directory. Is it right? Then I see that botlib is inside th...
- Mon Dec 02, 2013 7:44 pm UTC
- Forum: Community Development
- Topic: Modding Unvanquished
- Replies: 9
- Views: 12112
Modding Unvanquished
Hello, I've already experimented with q3 source code (openarena) in the past and I've quickly take a look at the Unvanquished one, but.. I can't find info about creating a mod for Unvanquished, so I decided to post here my questions :smile: My biggest doubt is: what can I do with a mod? and what can...