Search found 5 matches

by maek
Fri Dec 06, 2013 8:29 am UTC
Forum: Community Development
Topic: Modding Unvanquished
Replies: 9
Views: 12112

Re: Modding Unvanquished

Bots use behavior tree so they should be good for CTF. The engine part of the bots shouldn't be tied to Unv so that should be ok. As for the build process of PNaCl gamelogic it is actually already in the CMakeLists in master. Very very nice.. no more questions for now :grin: Anyway FYI I should sta...
by maek
Thu Dec 05, 2013 8:37 pm UTC
Forum: Community Development
Topic: Modding Unvanquished
Replies: 9
Views: 12112

Re: Programming FAQ

It is one of the game-specific things we have in the engine that I'd like to eventually change so that Daemon, the engine is not Unv-specific. Oh, it will be very nice.. I mean, modular programming rocks :smile: Np, I'm not a native speaker either :wink: Mod development will stay roughly the same e...
by maek
Wed Dec 04, 2013 11:20 am UTC
Forum: Community Development
Topic: Modding Unvanquished
Replies: 9
Views: 12112

Re: Programming FAQ

Thanks again, kangs, for your patience :thumbup: Yes, although to be exhaustive, files in src/engine/qcommon/q_* are also included in the mods. You also have bot files in src/gamelogic/game/ I believe the one in botlib are just bot support code but not the actually "logic" of the bots. I m...
by maek
Tue Dec 03, 2013 12:21 pm UTC
Forum: Community Development
Topic: Modding Unvanquished
Replies: 9
Views: 12112

Re: Programming FAQ

First of all thank you very much for your help kangz :thumbup: The files you need to change to do that are located in src/gamelogic. So, if I understand correctly, a mod (in Unvanquished) is made only of, and only only of, the files in that directory. Is it right? Then I see that botlib is inside th...
by maek
Mon Dec 02, 2013 7:44 pm UTC
Forum: Community Development
Topic: Modding Unvanquished
Replies: 9
Views: 12112

Modding Unvanquished

Hello, I've already experimented with q3 source code (openarena) in the past and I've quickly take a look at the Unvanquished one, but.. I can't find info about creating a mod for Unvanquished, so I decided to post here my questions :smile: My biggest doubt is: what can I do with a mod? and what can...