Search found 151 matches

by killing time
Sat Jun 29, 2013 5:52 am UTC
Forum: Ideas & Suggestions
Topic: Poison system suggestion, make basilisk a living booster!
Replies: 8
Views: 9323

Re: Poison system suggestion, make basilisk a living booster!

I thought that's what non-integer amounts of evos were for. A dretch can get a point by biting 100 battlesuits each in the foot once...unlike old trem where one must do enough damage so that the amount earned rounds up to 1.

by killing time
Mon Jun 17, 2013 1:51 am UTC
Forum: General Discussion
Topic: Working on new default bindings
Replies: 34
Views: 26173

Re: Working on new default bindings

Having some weapon binds to begin with sounds like a good idea... but I am wondering, how will players know about them/learn where they are? cg_disableWarningDialogs should be 1 by default. Otherwise it is impossible to use weapon binds due to the irritating dialog boxes with messages like 'You can'...
by killing time
Sun Jun 02, 2013 5:44 am UTC
Forum: Troubleshooting
Topic: error while starting...
Replies: 4
Views: 3862

Re: error while starting...

I found that it was necessary to delete some more files in addition to the ones Ishq mentions. Try deleting some more dlls. For the most recent alpha, I find that I deleted ones called qagame_mp_i386.dll and ui_mp_i386.dll. Also delete anything that has "vms" in the name. Just keep at it b...
by killing time
Wed May 29, 2013 6:09 am UTC
Forum: Feedback
Topic: RGS rate calculation quibble
Replies: 2
Views: 6312

RGS rate calculation quibble

I recently played in a resources game for the first time. I didn't learn much, since although I saw many "Drill built" messages, the Drills were apparently both invisible and intangible, as I never sighted or tripped on any. So I decided to learn more by reading on the forum about resource...
by killing time
Fri Dec 21, 2012 11:02 am UTC
Forum: Community Development
Topic: cmake errors
Replies: 13
Views: 12822

Re: cmake errors

OK, thank you for taking so much interest in this problem. A couple of files had these includes which cause errors: #include <ddraw.h> #include <dsound.h> #include <dinput.h> There weren't any files with these names anywhere in the source directory. Compiler output for SDL project: ------ Build star...
by killing time
Thu Dec 20, 2012 6:18 am UTC
Forum: Community Development
Topic: cmake errors
Replies: 13
Views: 12822

Re: cmake errors

I tried compiling in VS and still experienced problems. I got something out of cmake this time, but then it was unable to compile the SDL library.

by killing time
Wed Dec 19, 2012 6:33 am UTC
Forum: General Discussion
Topic: The maps of Unvanquished
Replies: 10
Views: 10635

Re: The maps of Unvanquished

And of course spawning from an egg attached to the underside of the aliens' bridge.

by killing time
Tue Dec 18, 2012 2:26 pm UTC
Forum: Community Development
Topic: cmake errors
Replies: 13
Views: 12822

Re: cmake errors

Took me hours to understand that the variables are actually requesting input, and are not supposed to be automatically generated. It's quite an intimidating list of values it wants the user to enter... I typed in some things but it definitely feels like I'm doing it wrong--this could take months. To...
by killing time
Sun Dec 16, 2012 9:11 am UTC
Forum: Community Development
Topic: cmake errors
Replies: 13
Views: 12822

cmake errors

I'm trying to compile the source with mingw on Windows. My problem is that I cannot get cmake to find any libraries. I don't want to compile them now (I tried that for one and it did not work either). Instead want to use the files I already have. First of all I should make sure I understand what is ...
by killing time
Wed Oct 10, 2012 7:02 am UTC
Forum: Feedback
Topic: Your thoughts on the skulls in the base of the NEW egg model?
Replies: 34
Views: 29393

Re: Your thoughts on the skulls in the base of the NEW egg model?

This poll is deficient. I cannot locate my response, "What skulls?", anywhere in the list of options.