I thought that's what non-integer amounts of evos were for. A dretch can get a point by biting 100 battlesuits each in the foot once...unlike old trem where one must do enough damage so that the amount earned rounds up to 1.
Search found 151 matches
- Sat Jun 29, 2013 5:52 am UTC
- Forum: Ideas & Suggestions
- Topic: Poison system suggestion, make basilisk a living booster!
- Replies: 8
- Views: 9323
- Mon Jun 17, 2013 1:51 am UTC
- Forum: General Discussion
- Topic: Working on new default bindings
- Replies: 34
- Views: 26173
Re: Working on new default bindings
Having some weapon binds to begin with sounds like a good idea... but I am wondering, how will players know about them/learn where they are? cg_disableWarningDialogs should be 1 by default. Otherwise it is impossible to use weapon binds due to the irritating dialog boxes with messages like 'You can'...
- Sun Jun 02, 2013 5:44 am UTC
- Forum: Troubleshooting
- Topic: error while starting...
- Replies: 4
- Views: 3862
Re: error while starting...
I found that it was necessary to delete some more files in addition to the ones Ishq mentions. Try deleting some more dlls. For the most recent alpha, I find that I deleted ones called qagame_mp_i386.dll and ui_mp_i386.dll. Also delete anything that has "vms" in the name. Just keep at it b...
- Wed May 29, 2013 6:09 am UTC
- Forum: Feedback
- Topic: RGS rate calculation quibble
- Replies: 2
- Views: 6312
RGS rate calculation quibble
I recently played in a resources game for the first time. I didn't learn much, since although I saw many "Drill built" messages, the Drills were apparently both invisible and intangible, as I never sighted or tripped on any. So I decided to learn more by reading on the forum about resource...
- Fri Dec 21, 2012 11:02 am UTC
- Forum: Community Development
- Topic: cmake errors
- Replies: 13
- Views: 12822
Re: cmake errors
OK, thank you for taking so much interest in this problem. A couple of files had these includes which cause errors: #include <ddraw.h> #include <dsound.h> #include <dinput.h> There weren't any files with these names anywhere in the source directory. Compiler output for SDL project: ------ Build star...
- Thu Dec 20, 2012 6:18 am UTC
- Forum: Community Development
- Topic: cmake errors
- Replies: 13
- Views: 12822
Re: cmake errors
I tried compiling in VS and still experienced problems. I got something out of cmake this time, but then it was unable to compile the SDL library.
- Wed Dec 19, 2012 6:33 am UTC
- Forum: General Discussion
- Topic: The maps of Unvanquished
- Replies: 10
- Views: 10635
Re: The maps of Unvanquished
And of course spawning from an egg attached to the underside of the aliens' bridge.
- Tue Dec 18, 2012 2:26 pm UTC
- Forum: Community Development
- Topic: cmake errors
- Replies: 13
- Views: 12822
Re: cmake errors
Took me hours to understand that the variables are actually requesting input, and are not supposed to be automatically generated. It's quite an intimidating list of values it wants the user to enter... I typed in some things but it definitely feels like I'm doing it wrong--this could take months. To...
- Sun Dec 16, 2012 9:11 am UTC
- Forum: Community Development
- Topic: cmake errors
- Replies: 13
- Views: 12822
cmake errors
I'm trying to compile the source with mingw on Windows. My problem is that I cannot get cmake to find any libraries. I don't want to compile them now (I tried that for one and it did not work either). Instead want to use the files I already have. First of all I should make sure I understand what is ...
- Wed Oct 10, 2012 7:02 am UTC
- Forum: Feedback
- Topic: Your thoughts on the skulls in the base of the NEW egg model?
- Replies: 34
- Views: 29393
Re: Your thoughts on the skulls in the base of the NEW egg model?
This poll is deficient. I cannot locate my response, "What skulls?", anywhere in the list of options.