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Defense computer
Posted: Tue Aug 06, 2013 6:13 am UTC
by kharnov
The defense computer is used to coordinate the defense capabilities of the human base. In addition to warning of attacks, the defense computer will provide a healing rate to human buildings that surround it, and this healing rate will stack if additional defense computers are built. While the gameplay role of the defense computer is still in flux, we'd very much like to get around to modeling it.
If this model interests you, have at it! Textures will need to be 1024 squared for diffuse, and will also require normal and specular maps. A gloss map is optional. The target poly range is between 5-7k tris, but you can overshoot or undershoot this where appropriate. It does not need to be animated.
Concept art by Peter Sharp:

Re: Defense computer
Posted: Tue Aug 06, 2013 10:01 am UTC
by Viech
From my current pespective I would say that it's likely that the defense computer will only keep its role of repairing buildables. My personal dream for this would be a bot-control station that hosts one repair bot (Doom 3 sentry bot style).This would require the bot to be modeled/textured/animated, too, so this is something we could assign after we have the more important models done. In the meantime it would be nice if the defense computer already had some sort of bot-bay, where the bot returns for being repaired and where new bots spawn a while after the current bot got destroyed.
Re: Defense computer
Posted: Wed Sep 04, 2013 7:49 pm UTC
by janev
Do you guys know the drd's from farscape? Having something like that that repairs stuff would be cool. http://farscape.wikia.com/wiki/Diagnostic_Repair_Drone
Re: Defense computer
Posted: Thu Sep 05, 2013 1:09 am UTC
by Ishq
Maybe. While I agree that the defense computer is pretty useless and likely will not have a place in Unvanquished, it would be nice to have something that also does automatic repair. Janev's suggestion could possibly fill in the gap...
Re: Defense computer
Posted: Thu Sep 12, 2013 11:26 pm UTC
by Viech
We are not yet sure if we want this structure, so I set the thread status to draft.
Re: Defense computer
Posted: Sat Sep 14, 2013 1:42 am UTC
by JOURNEYMAN
May be a small structure that houses and controls a squadron of small repair bots perhaps.
Re: Defense computer
Posted: Sat Sep 14, 2013 1:23 pm UTC
by Viech
I made a discussion thread here.
Re: Defense computer
Posted: Wed Dec 25, 2013 11:39 pm UTC
by Viech
We decided to remove this structure from the game.