Basilisk (2)

Models and textures for players, weapons and buildables.
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kharnov
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Re: Basilisk Concept Phase

Post by kharnov »

Any basilisk updates, Cupside?

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Ishq
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Re: Basilisk Concept Phase

Post by Ishq »

You can use multiple UV maps as necessary

Cupside
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Re: Basilisk

Post by Cupside »

Hi guys,

I have been offline because holidays. I had lost some work on basilisk because my HHDD brokes. At the moment I have redone what I had before, now I am having some issues with reprojecting details from hipoly to lowpoly model.

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kharnov
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Re: Basilisk

Post by kharnov »

What sort of issues are you having?

Cupside
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Re: Basilisk

Post by Cupside »

When I reproject with zbrush from hi poly to Lowpoly, I'm having mistakes with spikes and some areas, like lowerbody, projection fails so hard. I'm trying to fix it with zproject brush. If I can't fix it I will re-sculpt it, but atm I'm trying to learn about zproject brush.

Cupside
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Re: Basilisk

Post by Cupside »

Finally I was able to reproject correctly. Now I will start with polypaint to do textures. UV map is done also, so after polypaint Lisk will be ended and ready to be animated.

Here you got model with more details,

https://www.dropbox.com/s/z1ebjny3l067b ... ing_01.jpg

And here a test I have been working today of scales colours.

https://www.dropbox.com/s/40n40kcrlznx9 ... est_01.jpg

Cupside
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Re: Basilisk

Post by Cupside »

Well, i update post with polypaint I have atm. Let me know what do you think about it:

https://dl.dropboxusercontent.com/s/2jk ... aint01.jpg

https://dl.dropboxusercontent.com/s/pew ... aint02.jpg

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Viech
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Re: Basilisk

Post by Viech »

That lisk looks more agile than I could've dreamed of, can't wait to implement a movement attack for it! The paint job is pretty nice so far.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Cupside
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Re: Basilisk

Post by Cupside »

I was talking with Kharnov about colour scheme and he said me I should paint carapace more darkness to see contrast between carapace and bottom part of body.

I did a colour scheme for carapace with black, grey, green, dark brown and some red.

I hope you like it more than before.

https://www.dropbox.com/s/s0xrxvzoplp2s ... int2_1.jpg

https://www.dropbox.com/s/b0e9h7wcn2dzl ... int2_2.jpg

https://www.dropbox.com/s/sls8h8pqm5a5x ... int2_3.jpg

https://www.dropbox.com/s/knz85lwttu3fi ... int2_4.jpg

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