Basilisk (2)

Models and textures for players, weapons and buildables.
Cupside
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Re: Basilisk (2)

Post by Cupside »

So, does vertex position have to be in same place in both meshes?

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Stannum
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Re: Basilisk (2)

Post by Stannum »

What gavlig said. Add more loops for a smoother deformation. Dual quaternion skinning will also help keep volume at joints, but I don't know if blender supports it in the viewport.

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gavlig
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Re: Basilisk (2)

Post by gavlig »

Cupside: sorry, didn't see that last message. Yes, vertices on joints between meshes should be duplicated for each mesh(like one loop should be present in both parts).

Cupside
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Re: Basilisk (2)

Post by Cupside »

Hi everybody,

Long time since I posted here. I have read Gavlig and Kharnov emails, and I will reply here so you are able to see progress of Basilisk. I put on DB what I have atm.

https://www.dropbox.com/sh/hvv6jzgy9rcv1st/0lcdUpfPNT

I also uploaded model and textures, that way you can check it at UV engine.

https://www.dropbox.com/s/jzms83ygudtjzh3/Basilisk15.7z

I hope you had good Eastern holidays.

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Viech
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Re: Basilisk (2)

Post by Viech »

Sweet! I like what you have so far. :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Basilisk (2)

Post by kharnov »

Looks great. What do you have left to do with it?

Cupside
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Re: Basilisk (2)

Post by Cupside »

I would like to watch model in UV engine, because last time textures change a lot between xoliul shader and UV shader, so I don't know if specular and diffuse are too strong or weak. I need to improve diffuse in some areas, for example in head, teeth... I'm trying to fix some things that I don't like to much...

Cupside
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Re: Basilisk (2)

Post by Cupside »

I modified textures , mainly spec map to avoid seams on scratchs and some little retouch of diffuse map.

https://www.dropbox.com/s/jc3w2gfc08yi59y/Basilisk16.7z

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Viech
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Re: Basilisk (2)

Post by Viech »

So, could someone attempt the import to Unvanquished?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Basilisk (2)

Post by kharnov »

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