Hey, thank you for the update! There has been no inconvenience, I'm happy you are working on it!
I'm currently on my netbook and can't put them ingame until this evening, but I can explain you how you can set up a testing environment when working on map textures.
First of all, take map-parpax-d02.pk3 from your unvanquished installation directory and unzip its content into a directory called parpax.pk3dir (so that the pk3dir folder contains the same directory structure as the pk3 file, which is really a zip archive with a different extension). Put this directory into the main directory inside your unvanquished home folder (under linux: ~/.Unvanquished/main/parpax.pk3dir, have a look in the wiki for other operating systems). Now whenever you load parpax locally (by issuing the command devmap parpax on the console), Unvanquished will use the files inside that folder instead of those that are shipped with the installation. Inside parpax.pk3dir/scripts/ you will find a text file called parpax_trak5.shader, which lists all shaders that are used in my map, like this:
Code: Select all
textures/parpax_trak5_s/tile2c
{
qer_editorimage textures/parpax_trak5/tile2c.tga
diffuseMap textures/parpax_trak5/tile2c.tga
bumpMap textures/parpax_trak5/tile2c_local.tga
}
You can add a line starting with "specularMap" that adds your specularmap to the shader:
Code: Select all
textures/parpax_trak5_s/tile2c
{
qer_editorimage textures/parpax_trak5/tile2c.tga
diffuseMap textures/parpax_trak5/tile2c.tga
bumpMap textures/parpax_trak5/tile2c_local.tga
specularMap specmaps/tile2c_s.tga
}
The file parpax.pk3dir/specmaps/tile2c_s.tga would then be used as a specularmap the next time you load the map. This way you can keep your maps in a clean seperate directory and test changes to them quickly.
Note that the textures that are shipped with the map are in webp format (even though the shader files says the ending is .tga, which gets ignored by the engine). If you want to edit any of those I can give you the tga versions.
Regarding the file hosting, we haven't set up anything yet but your webspace is fine. Encryption isn't really necessary when the assets will end up in a free open source game anyway. 