Vampire dretch?
In spacetracks, I noticed that dretches don't cast reflection on the mirrors in the restroom. Is this a feature?
Also, the dretch makes human footstep sounds when moving.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
In spacetracks, I noticed that dretches don't cast reflection on the mirrors in the restroom. Is this a feature?
Also, the dretch makes human footstep sounds when moving.
Footsteps are fixed in the build I just uploaded. As for the reflection thing... Interesting... I'll look into that one.
Also, dretch shows up in the mirror in Metro
I think newer build didn't fix the tiny dretch problems. On the mirror, I could see a very tiny dretch reflection.
Make sure r_glslOptimizer is set to 0. Also, try to devmap and to look at the dretch in third person. Failing that, try to delete your old configuration.
These are images of what it looks like with bounding box. The image of the dretch is extremely tiny but the bounding box seems unaffected.
http://www.mediafire.com/download.php?9wwb80j7uvije2v
http://www.mediafire.com/download.php?i0fvwd6d4v6mxh6
r_glslOptimizer is set to 0.
So far this was happening to my Win Vista machine. I'll try to see if same thing happens with my Linux laptop.
I'm also waiting for Mac build.
Hmm, try this:
Code: Select all
r_recompileShaders 1
glsl_restart
I'm guessing the bad shaders from the old build were cached and are being loaded. This will clear them out.
I tried with my Linux laptop and it didn't have tiny dretch problem. It seems to be affecting window build only.
I'll try the command tomorrow.
It worked and everything looks as it should be. It even corrected the human weapon animation as well.
Great to hear :)