Sand and heavy aliens with pointy legs (Tyrants, Dragoons)
Their legs should sink in sand and they should move slower in it, dragoon pounce should be reduced too.
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Their legs should sink in sand and they should move slower in it, dragoon pounce should be reduced too.
Isn't it interesting how almost no maps have sand in them?
Hamunaptra has some sandy area. Also, alien's legs may be pointy, but they have many legs to distribute weight. But I see your point.
JOURNEYMAN wrote:Hamunaptra has some sandy area. Also, alien's legs may be pointy, but they have many legs to distribute weight. But I see your point.
seana11 wrote:Isn't it interesting how almost no maps have sand in them?
I agree with freem.
I bet if any of the maps had pools of jello scattered around in places, they wouldn't sink in it either. What the fuck are the devs thinking?
I don't think different terrain types are necessarily a bad idea, but it's too much work considering that the vast majority of maps take place in areas with metal floors. Sometimes you just need to deal with abstraction.
I fully approve of a jello map, by the way.
Give me a good looking set of sand and related textures and I'll make a relevant map. In fact, give me any set of good looking, free, ≥ (512 px)², normal and specular map inlcuding, sci fi compatible textures and I'll make you whatever map your sick brain imagines.
I guess you can always code for a variable-thickness "water" brush that mappers can use (i.e. mapper sets friction to 49, acceleration to 50, max speed to 0.1, herp derp we have quicksand!)