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Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 12:46 am UTC
by lamefun

Their legs should sink in sand and they should move slower in it, dragoon pounce should be reduced too.


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 12:52 am UTC
by kharnov

:defcomp:


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 1:19 am UTC
by seana11

Isn't it interesting how almost no maps have sand in them?


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 1:53 am UTC
by JOURNEYMAN

Hamunaptra has some sandy area. Also, alien's legs may be pointy, but they have many legs to distribute weight. But I see your point.


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 2:43 am UTC
by seana11
JOURNEYMAN wrote:

Hamunaptra has some sandy area. Also, alien's legs may be pointy, but they have many legs to distribute weight. But I see your point.

seana11 wrote:

Isn't it interesting how almost no maps have sand in them?


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 11:54 am UTC
by Tom

I agree with freem.


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 3:41 pm UTC
by KenuR

I bet if any of the maps had pools of jello scattered around in places, they wouldn't sink in it either. What the fuck are the devs thinking?


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Thu Jun 20, 2013 3:47 pm UTC
by kharnov

I don't think different terrain types are necessarily a bad idea, but it's too much work considering that the vast majority of maps take place in areas with metal floors. Sometimes you just need to deal with abstraction.

I fully approve of a jello map, by the way.


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Fri Jun 21, 2013 1:58 pm UTC
by Viech

Give me a good looking set of sand and related textures and I'll make a relevant map. In fact, give me any set of good looking, free, ≥ (512 px)², normal and specular map inlcuding, sci fi compatible textures and I'll make you whatever map your sick brain imagines.


Re: Sand and heavy aliens with pointy legs (Tyrants, Dragoons)

Posted: Sat Jun 22, 2013 7:41 am UTC
by ViruS

I guess you can always code for a variable-thickness "water" brush that mappers can use (i.e. mapper sets friction to 49, acceleration to 50, max speed to 0.1, herp derp we have quicksand!)