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Cocoon

Posted: Sun Jun 02, 2013 12:59 pm UTC
by lamefun

What about instead of the arbitrary "Too close to the enemy to evolve", aliens turned into low-health (75?) cocoons for a few seconds before they evolve? Evos should be taken before the alien turns into a cocoon, so if you start as a dretch and try to evolve to a dragoon and die as a cocoon, you lose 3 evos.


Re: Cocoon

Posted: Sun Jun 02, 2013 8:08 pm UTC
by kharnov

:thumbdown:


Re: Cocoon

Posted: Wed Jun 05, 2013 9:18 pm UTC
by Lololo

But you could give a cocoon animation to an alien buildable. Instead of a growing structure you would get a growing cocoon and after the building would be finished the cocoon would burst open and ta-da the structure would be there. Would look much neater. :smile:


Re: Cocoon

Posted: Thu Jun 06, 2013 10:18 am UTC
by ViruS

Natural Selection uses a similar method, but works anywhere as far as I know as long as you're on the ground. (From what I've seen, I've never played it).
I love evolving into tyrant just before a human comes near to scare the shat out of them.