Ishq wrote:We could allow stacking repeaters to allow for building more stuff in an area if a team really needs it.
For humans, I was thinking exactly that. Instead of a repeater, you will need a 'power concentrator' or 'amplifier' if you want to have many buildings in one place. The difference would be that you could forward without the requirement of a repeater first. If your forward grows stronger you will need to introduce additional weak points, as each concentrator if destroyed will let buildings in its reach unpower at random until the remaining have enough power in their area.
For aliens I don't think anything like this is necessary. Cluttering alien buildings is already a bad idea if the enemy can hit them with grenades or the luci (stage 1 lacks a good weapon but same goes for alien classes). You would usually want to spread your alien structures so they have to get destroyed independently. However, if we make human forwards stronger by removing the single point of failure (repeater) while simultaneously allowing the placement of structures everywhere, aliens would need a compensation. I think we should go the other way for them: Instead of requiring creep for building, let's give alien buildings something like 'creep chains'. If a building is alone, it will be weaker (e.g. have less maximum health). If another building is closeby it will get stronger and if three buildings are close enough they will have no disadvantage.
I'm not completely sure about the alien part but replacing repeaters with amplifiers seems like a good idea to me. It just needs some form of equal compensation for the aliens (egg not the single weak spot, being able to build a non-egg structure right away).
[HR][/HR]
As far as I know you wanted S3 to be the ultimate killing stage. Stacking buildings means that the enemy has a higher chance to get on S3 by raiding your base in a moment of weakness. So I think we might already have dodged the issue with the implementation of confidence.
If at some point we really wanted to counter base stacking, we could introduce extra confidence / credits for kill-combos. For now I'd say this would be more arcade than necessary.