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Ideas for new UI

Posted: Thu Apr 11, 2013 8:40 pm UTC
by Gireen

As you might know we will replace the complete user interface. ( every menu, dialogue and hud)
Now is a good time to summarize all ideas and suggestions.
What do you like or hate on the Interface of Unvanquished/Tremulous or other Games?
Witch features do you miss?

a few examples:
I want
a history in the Serverbrowser

circle menu's
for build/buy/evolve

easy visible game informations
how much time is left, the gamemode, if it's sudden death, map rotation

a minimap

interface for demo playback

i don't like
to use the mouse arrow ingame
except options menu

ps. keep the bold text short and clear. links to existing discussions are great.


Re: Ideas for new UI

Posted: Thu Apr 11, 2013 9:11 pm UTC
by Viech

Circle menus are awesome. One of their biggest advantage is that they can be configured for use in three distinct ways which are all very efficient:

  1. Hold a key (menu opens) → Use mouse to click on an entity (action executes, menu closes)
    Releasing the key cancels.

  2. Hit a key (menu opens) → Use number key to select an entity or use mouse to click on it (action executes, menu closes)
    Hitting the key again cancels.

  3. Hold a key (menu opens) → Use analog stick to point in the direction of an entitiy → Release Key (action executes, menu closes)
    Releasing the key while analog stick is centered cancels.

A good looking example from CS: GO, displaying your current gear when you don't select an item, displaying the items stats if you do:
Image
Image


Re: Ideas for new UI

Posted: Thu Apr 11, 2013 11:48 pm UTC
by banksy

mm circle menus would be nice. The CS:GO layout is probably the most efficient as well as best presented one I have seen!
Personally I think that when you join a game, rather than pressing 'fire' it automatically takes you to the team select menu. And also, I noticed that the alien team is initially highlighted in that menu, whereas I think none should be highlighted. It's only a small change, but ultimately many small changes will enhance the overall satisfaction.
A minimap is much needed! :)
And I like the idea of server information. Possibly if you click on a server, it will display the information in a window to the right.


Re: Ideas for new UI

Posted: Fri Apr 12, 2013 3:35 am UTC
by kangz

A clutter-free HUD
A server browser with more space (like I did in TremFusion)
A progress bar for downloads
More assets (images, sounds)

IMHO a circle menu if good when ingame but has no real use for the spectator menus: they provide quick access to things in the middle of a battle but have no added value except the wow in the other cases.

edit: fixed a typo


Re: Ideas for new UI

Posted: Fri Apr 12, 2013 6:37 am UTC
by Ishq

Akele's mockup:

Image

That cool gets us new players


Re: Ideas for new UI

Posted: Fri Apr 12, 2013 2:00 pm UTC
by DwarfVader

Sorry haven't noticed this thread. please move http://unvanquished.net/forum/showthrea ... -Alien-HUD here. Thanks!


Re: Ideas for new UI

Posted: Fri Apr 12, 2013 10:29 pm UTC
by banksy

[quote="Ishq"]Akele's mockup:

Image

Holy shit. That is perfect haha


Re: Ideas for new UI

Posted: Sat Apr 13, 2013 7:07 am UTC
by ViruS

Hold a key (menu opens) → Use analog stick to point in the direction of an entitiy → Release Key (action executes, menu closes)
Releasing the key while analog stick is centered cancels.

I mentioned something like this in the past. Although, i originated my idea from L4D's chat menu (hold z/x/c and use the mouse to navigate, and let go of that z/x/c to initiate its function)