Las Gun

Concept artwork for models and maps.
kenanJ
Concept Artist
Posts: 10
Joined: Wed Mar 20, 2013 6:58 pm UTC

Re: LAS GUN WIP

Post by kenanJ »

my login is acting funny which has been holding me back from uploading anything but if this posts then expect some new uploads soon

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Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: LAS GUN WIP

Post by Ishq »

This posted. Cool, can't wait to see new concepts :)

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janev
Marauder
Posts: 199
Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: LAS GUN WIP

Post by janev »

For more examples from real life check out world.guns.ru. Lots of cool stuff there.
http://world.guns.ru/machine/machine-e.html

Oho necro, this thread was mentioned on IRC and I didn't check the dates.

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: LAS GUN WIP

Post by kharnov »

I don't think we even have a necro rule, nor does it apply to the development section. :tongue:

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: LAS GUN WIP

Post by Viech »

Of course not, for development is alive and ongoing by definition.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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