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Muzzle blast

Posted: Fri Feb 15, 2013 2:33 am UTC
by JOURNEYMAN

Is there any way to reduce the muzzle blast from human weapons? They obscure too much of the screen and makes even more difficult to follow the target.


Re: Muzzle blast

Posted: Fri Feb 15, 2013 2:41 am UTC
by Khaoz
JOURNEYMAN wrote:

Is there any way to reduce the muzzle blast from human weapons? They obscure too much of the screen and makes even more difficult to follow the target.

THIS.
1000X THIS, I've been saying this since day one.


Re: Muzzle blast

Posted: Fri Feb 15, 2013 2:49 am UTC
by kharnov

Joke answer: cg_drawguns 0

In all seriousness though, this is a good idea. The muzzle flash does get a little overbearing at times.


Re: Muzzle blast

Posted: Fri Feb 15, 2013 2:51 am UTC
by JOURNEYMAN

Ah so I wasn't alone...

I don't mind the Lucifer Cannon having a huge blast, but the rest of the weapons needs to have the muzzle blast reduced or at least make them more transparent.


Re: Muzzle blast

Posted: Fri Feb 15, 2013 2:58 am UTC
by velociostrich
JOURNEYMAN wrote:

Is there any way to reduce the muzzle blast from human weapons? They obscure too much of the screen and makes even more difficult to follow the target.

Yes. You should be able to edit the particle/trail script for each weapon to alter this. When I have time I'll track down which file it is that you need to change.

JOURNEYMAN wrote:

...but the rest of the weapons [i.e., other than the luci] needs to have the muzzle blast reduced or at least make them more transparent.

I'm not totally sure about all the weapons, but the rifle's muzzle flash, at least, is transparent. I don't recall if it is HDR rendering or bloom, though, that makes them appear a bit more opaque (and can also make them look rather ugly, like this).


Re: Muzzle blast

Posted: Fri Feb 15, 2013 5:33 am UTC
by Khaoz

Yeah it's mainly the rifle I find this annoys me with


Re: Muzzle blast

Posted: Fri Feb 15, 2013 10:02 am UTC
by ViruS

Maybe a cvar for muzzle flash size, and alpha (opacity)? It's possible for me to do via configs but it won't work on pure servers.
Also, that does look pretty distracting with the GL3 renderer. I have practically no problems with the vanilla though.
Maybe reduce the dynamic light intensity. To me it's like this: You stare at a ground, then at the torch that's lighting the ground. It appears the ground is "brighter" than the torch. Realistically most guns don't really give off a muzzle flash that's visible to the naked eye, just puffs of smoke probs.


Re: Muzzle blast

Posted: Sun Feb 17, 2013 4:46 pm UTC
by seana11
ViruS wrote:

Realistically most guns don't really give off a muzzle flash that's visible to the naked eye, just puffs of smoke probs.

This minigun demonstration doesn't show much muzzel flash in the first two clips, but there definitely is a lot in the second. It really depends on the type of propellant you use, as some can have a lot of flash, while others have next to none.


Re: Muzzle blast

Posted: Sun Feb 17, 2013 5:26 pm UTC
by JOURNEYMAN

It also depends on the presence of flash suppressor.


Re: Muzzle blast

Posted: Mon Feb 18, 2013 12:30 pm UTC
by ViruS

yeah.
45 shots / second? Holy fuck that's faster than our server default fps!

I kinda noticed that it kinda fired slower over different clips, maybe wear and tear...