Basilisk

Concept artwork for models and maps.
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Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Basilisk

Post by Khaoz »

Your sneak skill has increased to 100

Image

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Basilisk-isk-isk-isk

Post by Viech »

Yes it has. Good job Khaoz!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
Granger
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Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Basilisk-isk-isk-isk

Post by kharnov »

Yessssssss.

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velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: Basilisk-isk-isk-isk

Post by velociostrich »

Looks pretty sweet. I can't understate how cool the highlights look. (I was never very good at doing that, myself.)

Not sure if I like the head being dark, though. About what I said in the channel about it being too dark, maybe it's just that the head is dark, I dunno.

Also, I just had an idea. I don't know what facilities Illustrator gives you to set styles on stuff, but it might be cool if I were to write a web app that lets you set the color of pre-defined regions of an .SVG (regions defined by elements with the same class attribute) using sliders or a chooser or whatever. Just so that if, say, someone else had a cool idea for a color scheme, they wouldn't have to bother asking you to try it.

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