Shrike (1)

Concept artwork for models and maps.
User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Shrike

Post by kharnov »

I am with Ishq on this.

User avatar
Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: Shrike

Post by Khaoz »

From the discussion in IRC it looks like the two front claws are a hit.

Also with added wing armour (stronger wings)

Image

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Shrike

Post by Viech »

Visually this is coming out nicely but I assume feet are still a requirement. I don't think having it move like a worm will work (it would be unable to jump to get in the air, we would lose the possibility of wallwalk, there would be an animation issue when it comes to stairs and uneven terrain).

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: Shrike

Post by Khaoz »

Disregard all previous posts, this is the new shrike:

Image

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Shrike

Post by Viech »

Hey Khaoz, did you reconsider giving the Shrike the ability to (wall)walk and jump (i.e. push itself in the air)? I like the current concept very much but legs or similiar limbs are a feature that we need even for the flying class. They can be small and fold up to the body while in air, they really just have to be strong enough to make a small jump or walk through ventilation shafts at granger speed.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Gireen
Graphic Designer
Posts: 295
Joined: Wed Mar 07, 2012 1:26 pm UTC
Clan: [DoH]
Location: Germany
Contact:

Re: Shrike

Post by Gireen »

Without legs it could move like the Leaper from Dead Space.
http://www.youtube.com/watch?v=3HVTZ_zUgnQ

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Shrike (1)

Post by Viech »

There will be another take on the Shrike, as explained in the here.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Post Reply