Dretch

Model animations and effects.
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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Dretch

Post by gavlig »

I devote this topic for some links and wip reports.

First link - dretch

this file contains all the animations i made for this moment. For now its:
1 walk animation,
2 idle animations,
2 attack animations

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Animation progress

Post by gavlig »

http://youtu.be/AWeY0SsoTBE prerendered video of idle animation.

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Animation progress

Post by gavlig »

http://youtu.be/qjc4GvgIsZY prerendered dretch attack animation

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Animation progress

Post by gavlig »

i'm not sure if it's worth individual thread, so i'll post it here.
I've finally exported dretch with animation to md5 and took a look at him ingame.
first - he falls through the floor, but i'm sure that his legs are upper then 0z,

The attachment unvanquished_2012-04-06_233057_000.jpg is no longer available

second - when i converted all animations to 60fps, they became slow. But 30fps looks jerky
third - his chest doesn't move so attack animation looks wrong, is that the way it should be or i did something wrong?

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unvanquished_2012-04-06_233057_000.jpg
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Ishq
Project Head
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Animation progress

Post by Ishq »

For falling through the floor, in the character.cfg, there is a headOffset paramater.

Code: Select all

headOffset x y z

Just change that accordingly so that the dretch is inside it's hitbox.

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Animation progress

Post by gavlig »

that worked, thanks. I also fixed dretch's scale a little bit because i think he looks too big now

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Animation progress

Post by gavlig »

fixed all issues now, thanks to Ishq and Cron! Next animation is on it's way!

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Animation progress

Post by gavlig »

Everybody are welcome to test new setup for dretch. For now he can only walk, run and be idle, but it needs your opinion anyway. Everything is in dropbox->assets->gavlig->dretch.pk3dir

Dandoombuggy
Modeler
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Joined: Sun Mar 25, 2012 11:51 am UTC

Re: Animation progress

Post by Dandoombuggy »

I can't wait to see this guy running around. Seriously good work. The thought of giant dretches running around is absolutely terrifying :p

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Anomalous
Programmer
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Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: Animation progress

Post by Anomalous »

Yes. We're also shrinking the tyrant down to original dretch size… ;)

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

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