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Dretch

Posted: Wed Apr 04, 2012 1:37 pm UTC
by gavlig

I devote this topic for some links and wip reports.

First link - dretch

this file contains all the animations i made for this moment. For now its:
1 walk animation,
2 idle animations,
2 attack animations


Re: Animation progress

Posted: Wed Apr 04, 2012 2:56 pm UTC
by gavlig

http://youtu.be/AWeY0SsoTBE prerendered video of idle animation.


Re: Animation progress

Posted: Thu Apr 05, 2012 2:44 pm UTC
by gavlig

http://youtu.be/qjc4GvgIsZY prerendered dretch attack animation


Re: Animation progress

Posted: Fri Apr 06, 2012 4:06 pm UTC
by gavlig

i'm not sure if it's worth individual thread, so i'll post it here.
I've finally exported dretch with animation to md5 and took a look at him ingame.
first - he falls through the floor, but i'm sure that his legs are upper then 0z,

The attachment unvanquished_2012-04-06_233057_000.jpg is no longer available

second - when i converted all animations to 60fps, they became slow. But 30fps looks jerky
third - his chest doesn't move so attack animation looks wrong, is that the way it should be or i did something wrong?


Re: Animation progress

Posted: Sat Apr 07, 2012 2:13 am UTC
by Ishq

For falling through the floor, in the character.cfg, there is a headOffset paramater.

Code: Select all

headOffset x y z

Just change that accordingly so that the dretch is inside it's hitbox.


Re: Animation progress

Posted: Sat Apr 07, 2012 1:30 pm UTC
by gavlig

that worked, thanks. I also fixed dretch's scale a little bit because i think he looks too big now


Re: Animation progress

Posted: Sat Apr 07, 2012 2:45 pm UTC
by gavlig

fixed all issues now, thanks to Ishq and Cron! Next animation is on it's way!


Re: Animation progress

Posted: Sat Apr 07, 2012 7:42 pm UTC
by gavlig

Everybody are welcome to test new setup for dretch. For now he can only walk, run and be idle, but it needs your opinion anyway. Everything is in dropbox->assets->gavlig->dretch.pk3dir


Re: Animation progress

Posted: Sun Apr 08, 2012 4:28 pm UTC
by Dandoombuggy

I can't wait to see this guy running around. Seriously good work. The thought of giant dretches running around is absolutely terrifying :p


Re: Animation progress

Posted: Mon Apr 09, 2012 5:29 am UTC
by Anomalous

Yes. We're also shrinking the tyrant down to original dretch sizeā€¦ ;)