Error during Initialization (OpenAL)
Hey there,
alright so I've download the bots2 branch from github and managed to compile it myself.
I've already downloaded all the assets as the wiki instructs. I have not yet downloaded the map packs, since it says that maps will be automatically downloaded when I try to play it.
Following the github instructions, I try to run the game through the terminal using:
./daemon
It will attempt to start up, then it crashes. The crash log states this at the bottom:
Code: Select all
compile log:
0(270) : error C1008: undefined variable "r_RimColor"
^8Couldn't compile fragment shader vertexLighting_DBS_entity
------ Initializing Sound -----
loading libopenal.so.1
Allocated 96 sources.
OpenAL default capture device is 'CMI8788 [Oxygen HD Audio] Analog Stereo'
OpenAL capture device opened.
Using OpenAL sound backend
------------------------------------
Error during initialization
OpenAL capture device closed.
------- GLSL_ShutdownGPUShaders -------
Error during initialization
This is on Ubuntu 12.10 64bit. I am not using the onboard sound card, but instead am using an Asus Xonar DX 7.1 soundcard (which is labelled as Oxygen HD Audio).
What could I have done wrong?
Also note that I still have a previous Unvanquished Alpha 12 installation from the Ubuntu PPA.
Should I first remove this PPA installation and then try compiling the bots2 branch once more?
If so, how do I uninstall all Unvanquished files and assets that I installed through the PPA?
My reason for compiling the bots2 branch is that the NA servers are located too far away, thus the ping is 500-1000 and I can't play on them or even try out the game.
Any help or guidance on this matter is greatly appreciated.
EDIT: On better inspection, this isn't a problem with OpenAL. This is a problem with glsl/motionblur_vp.glsl.
I've removed the Unvanquished I installed through PPA (at least most of it I think). Redid a compile of the bots2 branch. Even redownloaded all the assets. This issue is still there.