Trapper

Model animations and effects.
CKid
Posts: 10
Joined: Thu Jan 17, 2013 4:28 pm UTC

Re: Trapper rough animation

Post by CKid »

Hey guys,
I've tried the blender way, cron suggested importing pks and pka files, but i can only get the model to be imported not the animation.
I"ve also tried importing through collada, but it just crashes blender every time i try to import.
I've never used blender before, so any help would be helpful

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Trapper rough animation

Post by gavlig »

Hey.
We can try to use bvh importer. Join us on irc channel and we will figure it out

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velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: Trapper rough animation

Post by velociostrich »

Theyain wrote:

Have you tried just opening the original file in blender then using this script to export to md5?

Of course that will work, except he'd be exporting the old animations done by me and not his.

@CKid I knew I remembered reading about an exporter for Maya before: evidently Doom 3 had one in the SDK (instructions after the jump). A quick google revealed a number of download mirrors for the Doom 3 SDK. You can also get it straight from the source at id's ftp, but unless less people use the FTP now that their code is on github, you might have trouble downloading it without a good client. I don't have time at the moment to take a closer look at it, though.

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Trapper rough animation

Post by kharnov »

Do we have any luck yet regarding Maya and being able to export animations?

If not, I think CKid mentioned that he had Max. I'm pretty sure Stannum uses Max to animate his models in, and he exports just fine. Can't we use Stannum's export script?

CKid
Posts: 10
Joined: Thu Jan 17, 2013 4:28 pm UTC

Re: Trapper rough animation

Post by CKid »

Hey everyone,
Sorry for the really long delay, crazy week. Here's some fixes, i'll start putting more up this week.

Idle

phpBB [video]

http://www.youtube.com/watch?v=pQxXKo1_Sn4[/video]

Death 1

phpBB [video]

http://www.youtube.com/watch?v=lR9aNV-7IHA[/video]

CKid
Posts: 10
Joined: Thu Jan 17, 2013 4:28 pm UTC

Re: Trapper rough animation

Post by CKid »

Quick question, can i reference in the model to animate or do i have to animate in the actual file? I've been animating on the actual file because I wasn't sure if you could reference or not.

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Trapper rough animation

Post by gavlig »

I think you can animate it in the way you want :)

CKid
Posts: 10
Joined: Thu Jan 17, 2013 4:28 pm UTC

Re: Trapper rough animation

Post by CKid »

Gavlig: alright thanks!

I think i've found a way to import my maya animation into blender, but i have no idea how to use blender.

So i used this to import obj sequence into blender. https://www.dropbox.com/s/mjryr76qo21xn ... t_1d.blend
This is the obj sequence files exported from maya. https://www.dropbox.com/s/j5kxgru49myb0 ... erTest.rar
The video here is the tutorial for running it http://vimeo.com/40825986#

So far i've been able to get the objs into blender and it seems like the animation runs, but i did run into a few problems.
Maya operates in Y as up, but right now blender has Z as up, so when i import the obj in the model is rotated 90 degrees up. Is there a way to change that?
The viewport for blender, it seems to be unable to zoom out any further, so i can only see part of the model.
And lastly, most important, will this work? theres no skeletal structure left, but it still moves.

And by all means, please give feedback for the animations on top. still roughing in the animation.

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Trapper rough animation

Post by gavlig »

nope, this won't work as far as i can tell. md5 requires armature for animation. I think i will ask about this on blenderartist forums

CKid
Posts: 10
Joined: Thu Jan 17, 2013 4:28 pm UTC

Re: Trapper rough animation

Post by CKid »

darn alright thanks!

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