POD

Maps and texture sets.
User avatar
yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

POD

Post by yalt »

As you can see im working on my first unvanquished map. Its called POD.
Its a usual "arena" map like ATCS with 2 near bases. Brushwork, Textures will be from scratch to give it something "new" or "unvq" ;)
I hate to see old tremulous textures in unvq.

General information:
Layout: advanced "8" (see picture below)
Style/Env: It will be dark, surreal and technical. Maybe a terrain or some rocks, will see.
Players: up to 20 but this has to be tested
Size: normal. ATCS alike, bit bigger i guess.

unvanquished_2013-01-12_003834_000.jpg

Some screenshots from the past:

unvanquished_2013-01-12_003834_000.jpg

this could be the middle area with a terrain

unvanquished_2013-01-12_003834_000.jpg

*one of the main bases(alpha status)

unvanquished_2013-01-12_003834_000.jpg

*texture test that shows how the texture will look like

Attachments
unvanquished_2013-01-16_020355_000.jpg
unvanquished_2013-01-01_163239_000.jpg
pod_map_layout.jpg
User avatar
Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: WIP-thread: POD.bsp

Post by Ishq »

This is looking great. Keep it up.

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yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

Re: WIP-thread: POD.bsp

Post by yalt »

Update: (2 new screenshots)

unvanquished_2013-01-22_223950_000.jpg
unvanquished_2013-01-22_223950_000.jpg
Attachments
unvanquished_2013-01-23_140404_000.jpg
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Theyain
Mantis
Posts: 114
Joined: Sat Nov 17, 2012 7:06 am UTC

Re: WIP-thread: POD.bsp

Post by Theyain »

That looks nice

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: WIP-thread: POD.bsp

Post by kharnov »

Wow, this is coming out awesome.

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: WIP-thread: POD.bsp

Post by gavlig »

yalt, you're a fantastic mapper, can't wait to see that map in action :)

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yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

Re: WIP-thread: POD.bsp

Post by yalt »

Your positive feedback gives me the urge to work on it again. Thank you dudes! :)

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Theyain
Mantis
Posts: 114
Joined: Sat Nov 17, 2012 7:06 am UTC

Re: WIP-thread: POD.bsp

Post by Theyain »

I REALLY like that you add all sorts of things to the map for detail and what not. It keeps the map from looking plain.

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velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: WIP-thread: POD.bsp

Post by velociostrich »

Do you think you could brighten up some of the areas, or are you opposed to the idea? I think it's too dark. Even if Tremulous players have come to expect darkly lit maps, I think it's just as common for them to jack up their gamma, which just makes the map look bad. (Also, gamma doesn't work consistently across different OS/hardware combinations.)

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Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: WIP-thread: POD.bsp

Post by Ishq »

How the heck do you always get 200 FPS???

ps: Looking great :)

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