High Poly?

Talk about anything related to Unvanquished.
User avatar
StalKermit
Dragoon
Posts: 260
Joined: Wed Mar 07, 2012 6:05 am UTC

Re: High Poly?

Post by StalKermit »

banksy wrote:

Porting it from Maya wouldn't be the only long task. I now realize that I would have to clip the entire map again as models don't have a clip when imported.

You could use the clip models spawnflag but that can be extremely inefficient.

User avatar
velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: High Poly?

Post by velociostrich »

Fuma wrote:

Rage DOES render shadows for moving objects ( the player, enemies, etc ), but these are simply modulated against the existing statically lit geometry.

Okay, yeah this is what I thought it did, and thought you were saying it didn't. I misread what you originally wrote: I read "forgo realtime lighting and shadowing altogether" as, quite literally, forgoing lighting and shadowing altogether, not "forgo unified lighting and shadowing" (i.e., "fully realtime"). You didn't have to explain all that other stuff, of that I am aware.

Post Reply