Reactor

Concept artwork for models and maps.
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chris
Modeler
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Re: Reactor concept art

Post by chris »

kharnov wrote:

Yes! Nice detail on the upper portion! Any idea what you'll do with the bottom?

yeah something like this can be expected (rough sketch) :

I had a couple of other ideas but they don't fit well into that square footprint, or they just look to weak.
So I came up with this, mostly inspired by cranes and mobile military stuff that needs to be set up in unknown terrain.
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kharnov
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Re: Reactor concept art

Post by kharnov »

That looks perfect, chris.

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Viech
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Re: Reactor concept art

Post by Viech »

Awesome.

The fluted areas just above the base could use some trims where they touch the rotating body. Currently it looks like they would scratch the body instead of letting it smoothly rotate.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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chris
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Re: Reactor concept art

Post by chris »

moar updates (still very WIP'ish. I think I'm maybe half finished with the hp):
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Theyain
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Re: Reactor concept art

Post by Theyain »

This is gonna look so awesome

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chris
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Re: Reactor concept art

Post by chris »

I'm mostly done with this, I will add some more details to specific areas later on in photoshop. I'm too lazy right now to model every screw,seam etc.
There are only some minor things left to do, but after that I can start the lowpoly.
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Viech
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Re: Reactor concept art

Post by Viech »

Holy shit, this looks gorgeous.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
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Re: Reactor concept art

Post by gavlig »

Sweet! You're doing great!

jm82792
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Re: Reactor concept art

Post by jm82792 »

That looks nice. I can see it be awesome with some good sharers and textures.

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velociostrich
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Re: Reactor concept art

Post by velociostrich »

A right quantum leap over the old model, this is. Also, I don't think there should be an issue with the poly count even if you made some of the smaller bevels into actual geometry in the low poly.

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