Reactor

Concept artwork for models and maps.
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kharnov
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Re: Reactor concept art

Post by kharnov »

That looks incredible, chris.

Dandoombuggy
Modeler
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Re: Reactor concept art

Post by Dandoombuggy »

Nice concepts and very nice model :) Looking forward to seeing the finished result!

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kharnov
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Re: Reactor concept art

Post by kharnov »

If Dandoombuggy says it looks good, it's really good.

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yalt
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Re: Reactor concept art

Post by yalt »

I agree, nice level of detail. Looks really "mechanic". Thumbsup

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chris
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Re: Reactor concept art

Post by chris »

thx guys, good to hear ;)

Just a small update:
the models is now fully unwrapped and ready for texturing. It has 8.632k tris and will be using 2 1024x1024 textures (arms+misc,core+foot) to get at least
an approximately equal pixel density compared with the turret.

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Iciban
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Re: Reactor concept art

Post by Iciban »

Nice model so far! As for the concept, the detail is too much. Its so busy you dont' know whats going on. I think What you have now is good. As for the colour, should try some industrial colour. It really depends on how ur set is too.

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Ishq
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Re: Reactor concept art

Post by Ishq »

For people who don't get kharnov's twitter updates...

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kharnov
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Re: Reactor concept art

Post by kharnov »

I asked Stannum about the seam issue, chris. He had this to say on IRC:

<kharnov> Stannum, how did you fix the seam on the human's head?
<kharnov> chris would like to know
<kharnov> he's having that issue with his reactor
<kharnov> something about mirroring
<Stannum> eeh
<Stannum> from up close
<Stannum> or only from far?
<kharnov> unsure
<Stannum> the human head was a mipmap filtering issue
<kharnov> what would he do in both cases?
<Stannum> don't pack uvs too tight
<Stannum> and pad the texture around uvs
<Stannum> so that texture smapling on mip maps doesn't return black/untextured

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kharnov
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Re: Reactor concept art

Post by kharnov »

And the reactor is now finished!

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Viech
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Re: Reactor concept art

Post by Viech »

Just awesome. :love:

Light maps could use a tone-down, if this is not the peak of a pulsating effect.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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