Marauder

Models and textures for players, weapons and buildables.
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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Marauder

Post by Osiris »

Let me know what you think....only good thinks....no bad....NO BAD! :)

Image

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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Marauder Model

Post by Osiris »

btw i am just starting the detail sculpt, this is no where near finished, just posting an update

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Marauder Model

Post by kharnov »

Me and `Ishq think that perhaps the eyes can be closer together vertically, and the line of them can be somewhat more curved.

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Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Marauder Model

Post by Ishq »

Other than that, I think the model is quite stunning. Great job.

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velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: Marauder Model

Post by velociostrich »

I like the detail (very nice transition from smooth curves to sharp edges to create ridges) but there is something about the overall design that I dislike that I can't put my finger on. I think it may be the kinda anthropomorphic face that it has, I don't know.

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Marauder Model

Post by gavlig »

Looks awesome to me! Maybe head is a bit bigger than it should be, but even now it's cool. Keep up with updates ;)

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janev
Marauder
Posts: 199
Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: Marauder Model

Post by janev »

I wonder what it would look like with two eyes (or more buglike eyes) and a slightly larger mouth? With the six eyes I feel drunk looking at it. Overall I like the model.

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Kynes
Posts: 78
Joined: Tue Mar 06, 2012 10:05 pm UTC

Re: Marauder Model

Post by Kynes »

velociostrich wrote:

I think it may be the kinda anthropomorphic face that it has, I don't know.

This. The rest of the model looks really good, but there's something about the face that bugs me.

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Marauder Model

Post by Viech »

The model apart from the head looks very good!

Regarding the head:

  • Keep in mind we would like to stay close to (or ideally retain) the old hitbox of 50x50x38 so the head might be a bit too high, hitting the floor if the legs are outstretched like this:
    Image

  • The mouth doesn't look like the Marauder could eat with it. I think a smooth mouth with visible sharp teeth would be better.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Ishq
Project Head
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Marauder Model

Post by Ishq »

We plan to use claws to attack (hence the choppers).

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