Marauder

Models and textures for players, weapons and buildables.
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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Marauder Model

Post by Osiris »

Image

Image

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JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Marauder Model

Post by JOURNEYMAN »

One for normal marauder and other one for the advanced marauder. Should work.

Grab reality by the balls and squeeeeze!

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Marauder Model

Post by Viech »

Eyes shouldn't change completely on evolve. Do like the red eyes!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Dandoombuggy
Modeler
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Joined: Sun Mar 25, 2012 11:51 am UTC

Re: Marauder Model

Post by Dandoombuggy »

Red eyes work better imo

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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Marauder Model

Post by Osiris »

i dunno i feel like they look real cartoony. I think imma try something more along the lines of a chameleon

http://farm5.staticflickr.com/4073/4875 ... 339f_z.jpg

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kharnov
Granger
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Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Marauder Model

Post by kharnov »

Yeah, I agree on the cartoony aspect. The chameleon eyes are a good idea.

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janev
Marauder
Posts: 199
Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: Marauder Model

Post by janev »

The mouth is a bit hard to make out but otherwise looking very good. I very much approve of the body texture.

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kharnov
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Clan: GT
Location: New York City

Re: Marauder Model

Post by kharnov »

It can be animated to have the mouth open.

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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Marauder Model

Post by Osiris »

just threw these in there real quick to see how it'll look

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Osiris
Modeler
Posts: 53
Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: Marauder Model

Post by Osiris »

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Image

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