I like that concept, are we wanting to go with that or the original texture wise?
Marauder
Re: Marauder Model
It's a start, but I think we don't want to use red on the marauder. Keep in mind that the marauder is the "intermediate" form between the dretch and tyrant. The dretch is brown, and the tyrant is some sort of bluish-gray. Thus, the marauder should probably use more earthy tones to it.
One proposal of mine is that the hard parts of the carapace can be bluish-gray like the tyrant, and the softer exposed segments can be brown. If this doesn't work, then try another color scheme. What do you think, Khaos?
Re: Marauder Model
On the contrary, I think red is a fitting color for the marauder, but it should try to use more variation of colors. We want to slightly move away from the color scheme of the old mara.
Re: Marauder Model
The illustrator file is set up so the shading+lighting changes with the base colour.
So testing other colours would be easy.
(if you want to see it in a specific colour just let me know - preferably with the hex code or example)
Re: Marauder Model
Am I doing this right?
Individual (main) colors:
#330000
#663300
#8f0404
#a52009
#605f46
#483a3a
Comedy option:
#ae4ccd
Re: Marauder Model
kharnov wrote:Am I doing this right?
Individual (main) colors:
#330000
#663300
#8f0404
#a52009
#605f46
#483a3aComedy option:
#ae4ccd
That's right
http://imgur.com/vZcxIw2,FxHe1GS,2EbxLv ... ub,R4vPG3M
Re: Marauder Model
Maybe… but that suggestion of somewhere between dretch and tyrant isn't bad. Myself, I'd say closer to dretch for the basic marauder and closer to tyrant for the advanced marauder (which could have metallic patches from where it zaps).
Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives
OFFEND! … no, that's not right… ATTACK!
Re: Marauder Model
I'd agree with Anomalous that we should try to have a semi-coherent style for all our aliens. The white chitin plates don't fit our style at all. It would be wise to use our acid tube, trapper, dretch or tyrant for reference instead of our marauder placeholder. Note that I'm talking predominantly about the color, not about the model itself.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
- velociostrich
- Dragoon
- Posts: 318
- Joined: Thu Mar 08, 2012 6:24 pm UTC
Re: Marauder Model
Viech wrote:The white chitin plates don't fit our style at all.
I have to say I agree. So far I don't think any sort of bluish tones (like Stannum's re-skin of the Dragoon) have been tried, though I can't say how that would look.
Re: Marauder Model
Another small update, still wip