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Thunder-b1 Feedback
Posted: Mon Nov 05, 2012 5:08 pm UTC
by KenuR
Okay, so I played Thunder for an half an hour or so and here's what I think needs to be fixed.
1) The sky is moving WAY too fast. I got dizzy just looking at it.
2) Some doors open and some don't and it's confusing as hell.
3) I like the atmosphere a lot and the shadows are great, but I think some places are too dark.
4) Obviously there're no bot support yet.
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 1:06 am UTC
by Ishq
What, there is bot support...
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 3:28 am UTC
by Anomalous
… and the game code refused to have anything to do with the navmesh files. This is fixed now.
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 8:09 am UTC
by EmperorJack
Taken note.
Thank-you KenuR.
If anyone else has any feedback I guess that could be posted here.
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 1:39 pm UTC
by seana11
Problem: Even on the lowest gfx lvl, I get 6 fps. Solution: provide even more ways to reduce detail in maps for those of us who have slower computers.
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 2:13 pm UTC
by Ishq
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 4:18 pm UTC
by JOURNEYMAN
My laptop wouldn't even load the map. It hangs and I have to kill the process manually. :(
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 4:57 pm UTC
by Ishq
:(, Can you enjoy plat23-b7 though?
Re: Thunder-b1 Feedback
Posted: Tue Nov 06, 2012 6:31 pm UTC
by seana11
Ishq wrote::(, Can you enjoy plat23-b7 though?
Yup, although it is excessively bright compared to the other maps. I usually have to turn up my gamma for them, but this one looks entirely white when viewed with above-average gamma. I'm not saying this is bad (In fact, this should be the norm), but it is helpful to have internally-consistent brightness of maps so I don't have to adjust my gamma in-game.
Re: Thunder-b1 Feedback
Posted: Wed Nov 07, 2012 2:46 am UTC
by EmperorJack
If the map looks like you have no light (very bright, no shadows) this is the lack of lightmaps loading. You probably have to update your libwebp to fix this.
About FPS there are a few things you can do. You can disable bumpmapping with r_normalmapping 0. Make sure r_bloom and r_hdrrendering off too. Also disable any multisampling. You could always try the vanilla renderer besides these also...
Hope this helps