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Syscall ABI mismatch (Alpha 9)

Posted: Mon Nov 05, 2012 3:18 pm UTC
by JOURNEYMAN

After compiling the latest git pull, I can start the game normally, but when I try to connect to the server, I get Syscall ABI mismatch error and the game crashes. Vista version had no problems

Open SUSE 12.1
Renderer: GL


Re: Syscall ABI mismatch (Alpha 9)

Posted: Mon Nov 05, 2012 5:04 pm UTC
by Viech

Can you attach gdb to it and give us a backtrace of the crash?

gdb ./daemon <PARMS> -ex run -ex bt

where <PARMS> are the parameters you need to pass to the unvanquished binary to get it running (such as "+set fs_basepath /path/to/assets/").


Re: Syscall ABI mismatch (Alpha 9)

Posted: Mon Nov 05, 2012 11:27 pm UTC
by JOURNEYMAN

Never mind. I discovered that I had to use ./daemon instead of ./daemon.i386. Everything works fine with ./daemon. So, is it safe to delete daemon.i386?


Re: Syscall ABI mismatch (Alpha 9)

Posted: Tue Nov 06, 2012 1:05 am UTC
by velociostrich

Yes, the target was just re-named in CMake.