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Head up on the flying alien
Posted: Tue Oct 30, 2012 2:37 am UTC
by RustyNaps
I heard you guys were making a flying alien. Just a heads up with might imbalance the jet pack users. Since Dragoons can already pounce jump up on ledges then pounce jump to get the jet pack humans the flying aliens would add onto the assault. I suggest making the jet packs move faster unless the flying alien will be as slow as the jet packs.
Just a thought.
Re: Head up on the flying alien
Posted: Tue Oct 30, 2012 4:30 am UTC
by ViruS
RustyNaps wrote:I suggest making the jet packs move faster unless the flying alien will be as slow as the jet packs.
In KoRx 1.1, the spitfire has a 'air sprint ability' to fly faster. To counter this, jetpacks are able to move horizontally faster than normal, perhaps about normal running speed [i never payed attention to the speedometer, so i'm not sure about this]
The spitfire zap has the ability to drain the battery's energy from the jetpack and it has like a 10% chance of blowing up the jetpack if the jetpack energy level is too low, which is a pretty sick feature... Marauder zaps also do a similar thing but not many people used marauder againts jetpacks because the marauders had a teriary snipe ability.
I think goons should be able to 'pounce off walls' similar to how the hunter does in L4D but maybe have like a maximum 20% boost. Without this, it would be really hard to get jetpacks since it usuallly takes about 2-3 shots before the goon hits the jettard in a map like atcs...
Re: Head up on the flying alien
Posted: Tue Oct 30, 2012 4:30 pm UTC
by seana11
Everyone hates jetcampers. No loss.
Re: Head up on the flying alien
Posted: Tue Oct 30, 2012 11:05 pm UTC
by StalKermit
RustyNaps wrote:Just a heads up with might imbalance the jet pack users.
Someone please give this guy a medal.
Re: Head up on the flying alien
Posted: Sun Dec 02, 2012 5:43 am UTC
by Chomps123
awarded RustyNaps the medal of intelligence