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New and Old Models

Posted: Fri Oct 19, 2012 3:06 am UTC
by archzombie

One of the main complains I, and some others, have with this is that the models are rather unsightly.

While this is a matter of opinion, an option in the menus to use the old models would be very nice.

This could convince more tremulous players to play unvanquished.


Re: New and Old Models

Posted: Fri Oct 19, 2012 3:19 am UTC
by Kabootles

Unvanquished is moving to be its own unique game. A primary reason tremulous has fallen out of favor is that it lacks even standard graphics and animation quality. UNV is still in alpha, not even beta yet... I know people are working very hard and doing their best on the models, and as we progress there will continue to be improvements.


Re: New and Old Models

Posted: Fri Oct 19, 2012 3:41 am UTC
by kharnov

There are commands you can use to disable the new models. Just type cg_highpoly and hit tab to auto-complete, and you'll see a few of the cvars. Set them to 0 to disable them.

By the way, which models don't you like? If they're the basilisk, marauder, or dragoon, we're replacing those very quickly. Some of the guns are also being redone. A lot of things are still a work in progress.

Your feedback is very important to us, we'd love to hear any suggestions or criticisms.


Re: New and Old Models

Posted: Fri Oct 19, 2012 5:33 am UTC
by WhiteTech
archzombie wrote:

One of the main complains I, and some others, have with this is that the models are rather unsightly.

While this is a matter of opinion, an option in the menus to use the old models would be very nice.

This could convince more tremulous players to play unvanquished.

Like kharnov said if it's the Basi, mara and goon, they're being changed. lol Ive ranted about them previously.

but yeah I agree with you it is personal opinion.... but I freaking love the rest of the new models ;)


Re: New and Old Models

Posted: Fri Oct 19, 2012 12:16 pm UTC
by ViruS

I'd like to keep the basilisk's dark colour, although the model itself has to go. I have to say its dark colour is benificial in lots of situations. As for advance basilisk, i guess an auto camoflaging or cloak would do.


Re: New and Old Models

Posted: Fri Dec 07, 2012 8:55 pm UTC
by archzombie

There is still not an option to use the old models. This is my only real complaint with the game.


Re: New and Old Models

Posted: Fri Dec 07, 2012 9:13 pm UTC
by kharnov

There is an option. In fact there are several options. I don't remember what they are exactly, but you can use cg_highpoly followed by hitting tab for auto-completion.


Re: New and Old Models

Posted: Fri Dec 07, 2012 10:43 pm UTC
by Kynes

Setting cg_highPoly* cvars to 0 takes away all of the md5 models. Since mara, basi, and maybe goon (I don't remember) are still md3 models, you'll still see them. Once we have those fixed up, the cg_highPoly* cvars will allow you to use only original trem models.