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MAP ROTATION AND numClients
Posted: Tue Oct 16, 2012 3:29 pm UTC
by icaro440
Hi guys
Question 1 :
Does the map rotation still working like in tremulous?
remulous.net/wiki/Maprotation.cfg
Question 2 :
I would like to modify some server variables (build points), based on the number of players currently connected.
For example, when try to do a simple operation from the console like this:
calc numClients * 2
It returns the value 0. as if the variable numClients = 0, (and this is false, because I'm online)
Any Idea?
See you! ;)
Re: MAP ROTATION AND numClients
Posted: Tue Oct 16, 2012 4:18 pm UTC
by Anomalous
icaro440 wrote:Does the map rotation still working like in tremulous?
I'm unaware of any changes here.
calc numClients * 2
It returns the value 0. as if the variable numClients = 0, (and this is false, because I'm online)
/calc $numClients$ * 2
Re: MAP ROTATION AND numClients
Posted: Tue Oct 16, 2012 7:26 pm UTC
by icaro440
Re: MAP ROTATION AND numClients
Posted: Wed Oct 17, 2012 11:13 am UTC
by ViruS
The commands like "GOTO" don't even work in tremulous for me. Something's wrong with tremfusion, or that is a lie. [unknown command]