Page 1 of 1

MAP ROTATION AND numClients

Posted: Tue Oct 16, 2012 3:29 pm UTC
by icaro440

Hi guys

Question 1 :

Does the map rotation still working like in tremulous?

remulous.net/wiki/Maprotation.cfg

Question 2 :

I would like to modify some server variables (build points), based on the number of players currently connected.

For example, when try to do a simple operation from the console like this:

calc numClients * 2

It returns the value 0. as if the variable numClients = 0, (and this is false, because I'm online)

Any Idea?

See you! ;)


Re: MAP ROTATION AND numClients

Posted: Tue Oct 16, 2012 4:18 pm UTC
by Anomalous
icaro440 wrote:

Does the map rotation still working like in tremulous?

I'm unaware of any changes here.

calc numClients * 2

It returns the value 0. as if the variable numClients = 0, (and this is false, because I'm online)

/calc $numClients$ * 2


Re: MAP ROTATION AND numClients

Posted: Tue Oct 16, 2012 7:26 pm UTC
by icaro440

TY


Re: MAP ROTATION AND numClients

Posted: Wed Oct 17, 2012 11:13 am UTC
by ViruS

The commands like "GOTO" don't even work in tremulous for me. Something's wrong with tremfusion, or that is a lie. [unknown command]