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Re: Player's arms move too much
Posted: Sun Sep 16, 2012 3:44 am UTC
by ViruS
Here's a recording from fraps:
http://www.youtube.com/watch?v=yd8qlqqIr-g[/video]
I think the arm stuff is on the first half of the vid.
It is hard to see with 20 fps, the higher the framerate i have, the more it is obvious. At 50 fps, like i said, the arms teleport, well they appear and disappear every one or two frames.
Re: Player's arms move too much
Posted: Sun Sep 16, 2012 8:37 am UTC
by KenuR
There might be a problem with your PC, not the game.
Re: Player's arms move too much
Posted: Sun Sep 16, 2012 9:38 am UTC
by ViruS
They work perfectly on aussie assault and on /LAN servers...
Re: Player's arms move too much
Posted: Sun Sep 16, 2012 5:50 pm UTC
by F1rst19
I think he is talking about human arms not alien arms since the only way you see them is when attacking. But while moving reguler with humans the arm animation is a bit crazy and unrealistic.
Re: Player's arms move too much
Posted: Sun Sep 16, 2012 9:06 pm UTC
by rocknroll237
Here's a video that perfectly demonstrates just how crazy the animations are! http://www.youtube.com/watch?v=pOKEBvPG ... ature=plcp
Re: Player's arms move too much
Posted: Sat Oct 06, 2012 5:47 am UTC
by danmal
This change is possible however I'm not too sure how much support this change has. Can you make a new idea (eg "Human arms look bad when moving") on ideatorrent and post a solution?
Re: Player's arms move too much
Posted: Sat Oct 06, 2012 7:58 am UTC
by ViruS
Wait a second...
This one is different, this is a server related thing. Before sixthly restarts his server (aussie assault) you can go there and see how the animation is. It's related to that and the weird md zoom bug i guess. I think i was told it was a memory leak of some kind...
My idea of 'arms move too much' was that the arms literally 'teleport' (it's hard to see with fraps, but i did do a live video, and if i'm not blind, i did for a past post of it...)
Re: Player's arms move too much
Posted: Sat Oct 06, 2012 10:39 am UTC
by rocknroll237
My idea of arms moving too much was the swaying action! Not the teleporting.
Re: Player's arms move too much
Posted: Sat Oct 06, 2012 3:13 pm UTC
by Kabootles
This looks to be a problem with lag more than design.