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Desired changes for a point release (0.55.3)

Posted: Fri Mar 28, 2025 1:33 pm UTC
by killing time
  • Add tone mapping to the menu. Minimally, the on/off switch and an exposure slider. I wouldn't bother adding all the tonemap cvars since some of them just instantly make things psychedelic if you change them. Maybe r_tonemapHDRMax is also useful enough to add. Also do we need to disable it in low presets?
  • https://github.com/Unvanquished/Unvanquished/pull/3343 is a quick fix for animation blending that would hopefully boost performance a bit in scenes with a lot of buildables.
  • Still looking for a tester for https://github.com/Unvanquished/Unvanquished/pull/3291 to check whether this fixes missiles going through the medistation :)
  • I assume we would want to announce vampire mode? But we lack an easy way to try it at home since it's like "just set these 3 or 4 cvars." So we should do something about that. Also I've got a pending bug fix https://github.com/Unvanquished/Unvanquished/pull/3305

Re: Desired changes for a point release (0.55.3)

Posted: Sat Mar 29, 2025 11:25 am UTC
by XReaperX

I assume we would want to announce vampire mode? But we lack an easy way to try it at home since it's like "just set these 3 or 4 cvars." So we should do something about that. Also I've got a pending bug fix https://github.com/Unvanquished/Unvanquished/pull/3305

A very easy way would be to make it default. A less easy way would be to have a toggle in settings and something like input fields for total BP and the rate at which they're liberated.