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Unvanquished Tournament 2024
Posted: Fri Apr 12, 2024 9:02 am UTC
by Ishq
Hello everyone!
Let's put together a basic tournament for Unvanquished. There will be no premade teams. Everyone joins as a free agent and we'll assign teams. Then we'll all play try hard matches against teams, round robin style. The teams with the most points wins.
Format: Round Robin
Points: 3 for win, 2 points for draw, 1 point for loss
Rewards: Bragging rights!
Map Pool: niveus, plat23, zittrig-arena, eden, perseus, arachnid2, chasm, forlorn, antares, atcshd, ptcs, <other suggestions>
Proposed Match Rules:
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Each match consists of a best of 3.
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Teams flip a coin to decide who gets first pick. The winning team either decides first map or which team to play as. Losing team gets to pick the other option.
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If both teams win one game each, a final tie breaker game is played. The team selection will be what it was in game 1.
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Server settings and gameplay will be as they are are on Sweet's map testing server.
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No bots.
Feel free to discuss rules and stuff here.
Fill out the form here if you're interested. A follow up form will be sent out once we gauge interest and can decide more about the format:
https://forms.gle/aUfnVJxatdZ8jzn27
Re: Unvanquished Tournament 2024
Posted: Fri Apr 12, 2024 11:01 pm UTC
by killing time
Ishq wrote: ↑Fri Apr 12, 2024 9:02 am UTC
Points: 3 for win, 2 points for draw, 1 point for loss
Is that per game or per match?
Ishq wrote: ↑Fri Apr 12, 2024 9:02 am UTC
Server settings and gameplay will be as they are are on Sweet's map testing server.
Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available.
Re: Unvanquished Tournament 2024
Posted: Sat Apr 13, 2024 5:32 am UTC
by Sweet
My server is only slightly modded, if you do not count my bot experiments.
Also I'm not sure the server settings are publicly available.
Regarding gameplay, I have a few deviations from upstream:
Since the bots build, I reduce the momentum gained by building and destroying buildings a little. I also make the momentum decay twice as slowly:
Code: Select all
set g_momentumDestroyMod 0.6
set g_momentumBuildMod 0.5
set g_momentumHalfLife 10
I have a higher build point recovery. And I give each team 75 build points per drill/leech, but allow a maximum of 5 drills/leeches. For a tournament, we might go down to the default of 50 per drill/leech.
Code: Select all
set g_BPRecoveryInitialRate 36
set g_BPBudgetPerMiner 75
set g_maxMiners 5
I run kai's sudden death mod, and activate it after 30 minutes:
Code: Select all
set g_suddenDeathTime 30
set g_suddenDeathDrillCount 5
set g_suddenDeathMode 1
Apart from that, I use
Der Bunker server uses the same settings.
Re: Unvanquished Tournament 2024
Posted: Sat Apr 13, 2024 9:38 pm UTC
by cu-kai
I propose adding rusty, base-a51, tds and nano to the map pool too.
killing time wrote: ↑Fri Apr 12, 2024 11:01 pm UTC
Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available.
Because the release isn't fun. Sweet's server is almost uptream, just Sudden Death and the Biokit, both of which I would like to get merged at some point.
Sweet wrote: ↑Sat Apr 13, 2024 5:32 am UTC
My server is only slightly modded, if you do not count my bot experiments.
Don't forget the other gameplay change - you are also testing my Biokit.
Re: Unvanquished Tournament 2024
Posted: Sat Apr 13, 2024 9:56 pm UTC
by killing time
Is upstream fun? What's the relevant difference?
Re: Unvanquished Tournament 2024
Posted: Mon Apr 15, 2024 9:31 am UTC
by Ishq
killing time wrote: ↑Fri Apr 12, 2024 11:01 pm UTC
Ishq wrote: ↑Fri Apr 12, 2024 9:02 am UTC
Points: 3 for win, 2 points for draw, 1 point for loss
Is that per game or per match?
Per match.
killing time wrote: ↑Fri Apr 12, 2024 11:01 pm UTC
Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available.
As others said, no one plays vanilla upstream and the players are used to these settings.