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TK Compensation

Posted: Wed Aug 08, 2012 5:43 pm UTC
by seana11

I hate TK. We all do. However, what sucks even more is (finally) getting enough evos for a goon, and then getting sniped/chomped by a mate only 5 seconds into combat. I propose that some of the lost evos/credits be recovered and given back to the victim, instead of being lost. I think 50% is a good factor.


Re: TK Compensation

Posted: Wed Aug 08, 2012 6:31 pm UTC
by JBiscuitz
seana11 wrote:

I hate TK. We all do. However, what sucks even more is (finally) getting enough evos for a goon, and then getting sniped/chomped by a mate only 5 seconds into combat. I propose that some of the lost evos/credits be recovered and given back to the victim, instead of being lost. I think 50% is a good factor.

Agreed. Any way to factor in how much damage was done to calculate evos/creds recovered? (How many credits should you really get for a 4hp damage tk after naked human is hit in the head?)


Re: TK Compensation

Posted: Wed Aug 08, 2012 7:58 pm UTC
by seana11
JBiscuitz wrote:

Agreed. Any way to factor in how much damage was done to calculate evos/creds recovered? (How many credits should you really get for a 4hp damage tk after naked human is hit in the head?)

True. Maybe it could be ((tk damage/total hp)*evos for that form)/2


Re: TK Compensation

Posted: Wed Aug 08, 2012 8:26 pm UTC
by JBiscuitz
seana11 wrote:

True. Maybe it could be ((tk damage/total hp)*evos for that form)/2

It would probably have to be converted to a percentage. Doing 10 damage to a goon would yield 5 evos and doing 100a damage to a human would yield 50 creds. How about IF=more than 50% max life all creds/evos received. IF=less than 50% max life half creds/evo received


Re: TK Compensation

Posted: Thu Aug 09, 2012 8:50 am UTC
by KenuR

Feels gimmicky, there should be another way to solve this problem.
IMO to have friendly fire turned off by default is the best option.


Re: TK Compensation

Posted: Thu Aug 09, 2012 10:44 am UTC
by Khaoz
KenuR wrote:

Feels gimmicky, there should be another way to solve this problem.
IMO to have friendly fire turned off by default is the best option.

This.

Also stop trolls and newbs from accidentally killing their own base.


Re: TK Compensation

Posted: Thu Aug 09, 2012 11:07 am UTC
by StalKermit
Khaoz wrote:

This.

Also stop trolls and newbs from accidentally killing their own base.

But you could just turn off buildable friendly fire for that.


Re: TK Compensation

Posted: Thu Aug 09, 2012 11:49 am UTC
by JBiscuitz

Friendly fire is there to deter players from spamming their attacks wildly and yields more control.

Although it rarely keeps new players from doing so, i rather enjoy having to carefully aim.

I still support compensation for teamkills (as long as the tk'er pays the debtl


Re: TK Compensation

Posted: Tue Aug 14, 2012 11:43 am UTC
by ViruS

KoRx had a great bleeding compensation effect.
It rewards even a bit , even if you didnt teamkill him. This fixes thiings when lets say, someoone luci's ur arse into the alien base and you die by tubes. You still get those extra credit(s) that he supposidly owed you as you were luci'd.


Re: TK Compensation

Posted: Thu Aug 16, 2012 5:30 am UTC
by Saliva

It would be best that there are no repercussions for killing a teammate.

  1. Most teamkills are accidental. Teamkilling is part of the game and it can happen to anyone.
  2. Losing evos/credits gives an advantage to the other team in addition of the teamkill already affecting negatively.
  3. If a significant amount of evos/credits are generated out of nowhere to compensate for teamkilling, it becomes worth it to kill a teammate before the opposing team can do that.
  4. If the player who killed a teammate is forced to give significant amount of evos/credits to the teammate it can be annoying if they have no idea what they are doing and constantly go in front of luci balls etc.

Just having admins that can deal with teamkillers is completely enough. The game itself shouldn't try to deal with it because it leads to problems.